@ChronoTriggerPR For a comprehensive list of changes to Chrono Trigger across its versions, see this Reddit topic. It shows that CT has been degraded from one release to the next. The current Steam version is a big downgrade from the original SNES version.
https://t.co/qt1bIBzQNt
I think we are about to see a return of custom game engines. Building and maintaining your own engine is again viable, and the increase in velocity ditching the bloat is attractive. Epic and Unity really need to work on iteration time to succeed.
When you can just build exactly what you need, precisely optimised for your project, why suffer the rest.
@Pirat_Nation The games industry is full of over-simplified stories. And BioWare hasn't produced deep writing since I guess ME3. There has long been a drought of deeper, meaningful writing, and a new KOTOR game is exactly the kind of game that should have it and satiate the need for it.
If you've ever wished for a younger, beardless Tim explaining his inspirations for GRIM FANDANGO, your wish was technically granted years ago. But we'll grant it again for Grim's 28th birthday today, and leave this link here for you to enjoy. 😉 https://t.co/2H5eA7dVEp
Happy 28th birthday to GRIM FANDANGO! It seems like only yesterday we met Manny, Glottis, Meche and the rest of the gang for the first time. Have you watched The Making of Grim Fandango Remastered yet? https://t.co/whH5K0YVmN
Jason Schrier is also whitewashing the reality of why BioWare was closed, making ridiculous scapegoating deflections and false dichotomies in a new video that goes along with his Bloomberg article on BioWare's closure. Please read:
Schrier's arguments in his video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality, activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
Chris Avellone recently posted saying that BioWare's management hired based on social and political views, instead of talent. He added that it's not a good way to build a studio. BioWare's own statements regarding its studio composition, and the bios of some writers for its recent games, including ME5, and bios for other significant roles at the studio, make that clear.
BioWare's woke agenda was responsible for BioWare being transformed through activist and DEI hires into a studio that didn't prioritize quality, and which produced poor writing and games, resulting in it being a money-losing studio with a terrible modern track-record that made them too risky and unreliable for EA's new owners to continue dumping money in. And so, when Schrier argued in his video that, instead of wokeism, bad writing was a big cause of BioWare's poor performance and closure... he's actually blaming wokeism, which was the underlying cause of BioWare's bad writing. He's just shielding the woke agenda by inventing a false dichotomy, to deflect the responsibility elsewhere.
Additionally, EA's new owners were reportedly personally against BioWare's woke agenda, telling BioWare to remove a LGBTQ-style flag from their ME5 build.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes another false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.
Jason Schrier is simply scapegoating the fact that wokeism literally killed BioWare.
Nonsense. Jason Schrier made a YouTube video to go along with his article on BioWare's closure. In his article and video, Schrier is simply scapegoating the fact that wokeism literally killed BioWare.
Schrier's arguments in his new video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
Chris Avellone recently posted saying that BioWare's management hired based on social and political views, instead of talent. He added that it's not a good way to build a studio. BioWare's own statements regarding its studio composition, and the bios of some writers for its recent games, including ME5, and bios for other significant roles at the studio, make that clear.
BioWare's woke agenda was responsible for BioWare being transformed through activist and DEI hires into a studio that didn't prioritize quality, and which produced poor writing and games, resulting in it being a money-losing studio with a terrible modern track-record that made them too risky and unreliable for EA's new owners to continue dumping money in. And so, when Schrier argued in his video that, instead of wokeism, bad writing was a big cause of BioWare's poor performance and closure... he's actually blaming wokeism, which was the underlying cause of BioWare's bad writing. He's just shielding the woke agenda by inventing a false dichotomy, to deflect the responsibility elsewhere.
Additionally, EA's new owners were reportedly personally against BioWare's woke agenda, telling BioWare to remove a LGBTQ-style flag from their ME5 build.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes another false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.
Jason Schrier made a YouTube video to go along with his article on BioWare's closure. In his article and video, Schrier is simply scapegoating the fact that wokeism literally killed BioWare.
Schrier's arguments in his new video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
Chris Avellone recently posted saying that BioWare's management hired based on social and political views, instead of talent. He added that it's not a good way to build a studio. BioWare's own statements regarding its studio composition, and the bios of some writers for its recent games, including ME5, and bios for other significant roles at the studio, make that clear.
BioWare's woke agenda was responsible for BioWare being transformed through activist and DEI hires into a studio that didn't prioritize quality, and which produced poor writing and games, resulting in it being a money-losing studio with a terrible modern track-record that made them too risky and unreliable for EA's new owners to continue dumping money in. And so, when Schrier argued in his video that, instead of wokeism, bad writing was a big cause of BioWare's poor performance and closure... he's actually blaming wokeism, which was the underlying cause of BioWare's bad writing. He's just shielding the woke agenda by inventing a false dichotomy, to deflect the responsibility elsewhere.
Additionally, EA's new owners were reportedly personally against BioWare's woke agenda, telling BioWare to remove a LGBTQ-style flag from their ME5 build.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes another false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.
Jason Schrier made a YouTube video to go along with his article on BioWare's closure. In his article and video, Schrier is simply scapegoating the fact that wokeism literally killed BioWare.
Schrier's arguments in his new video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
Chris Avellone recently posted saying that BioWare's management hired based on social and political views, instead of talent. He added that it's not a good way to build a studio. BioWare's own statements regarding its studio composition, and the bios of some writers for its recent games, including ME5, and bios for other significant roles at the studio, make that clear.
BioWare's woke agenda was responsible for BioWare being transformed through activist and DEI hires into a studio that didn't prioritize quality, and which produced poor writing and games, resulting in it being a money-losing studio with a terrible modern track-record that made them too risky and unreliable for EA's new owners to continue dumping money in. And so, when Schrier argued in his video that, instead of wokeism, bad writing was a big cause of BioWare's poor performance and closure... he's actually blaming wokeism, which was the underlying cause of BioWare's bad writing. He's just shielding the woke agenda by inventing a false dichotomy, to deflect the responsibility elsewhere.
Additionally, EA's new owners were reportedly personally against BioWare's woke agenda, telling BioWare to remove a LGBTQ-style flag from their ME5 build.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes another false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.
@wallcrofts_@eurogamer You literally did, and now you're trying to play off your self-indictment, and self-own, in the cringiest way you could think of. In other words, you're a bit of a moron.
You just admitted that you don't use your own thinking to judge things, but that you're believing based on confirmation bias and nothing more. That literally means you're nothing, a non-entity. As such, your comment means nothing. It was produced without a mind to give it any value.
Whereas, as someone who actually possesses independent and critical thinking, I'm actually my own persong.
And that you became upset at hearing a substantiation of facts means that you're mentally unblanced. You need to get some help.
Your exactly the type of moron Schrier aimed to manipulate with his scapegoating.
Why are outlets treating Schrier's scapegoat claim as if it's a fact? He was just making a guess, and it probably wasn't even a genuine one. He offered it as a hypothetical argument against the claim that wokeism killed BioWare. And his argument is very flawed.
https://t.co/IdLau1qxJi
Schrier's arguments in his new video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes a false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.
Check-out this @a7xlopeza7x / @KKErismann dope who using an alt account just to further show people he can't even parse basic English.
Where was it said Avellone worked at BioWare? And where was it said Avellone referred to any BioWare games in his post? So, you aren't just stupid, you're also illiterate.
As said, Avellone worked on BioWare-created IPs / game series - such as Knights of the Old Republic, Baldur's Gate, and Neverwinter Knights. It even lists some in your AI screenshot. 🤦♂️
You weren't blocked because you hold a different view. You were blocked because after having things explained to you in detail, you've proven yourself determined to remain stupid, and so it's a waste spending more time on you. Maybe learn to understand English first, before trying to debate in it. And maybe gain some general skills of comprehension, too.
BioWare's woke agenda was responsible for BioWare being transformed through activist and DEI hires into a studio that didn't prioritize quality, and which produced poor writing and games, resulting in it being a money-losing studio with a terrible modern track-record that made them too risky and unreliable for EA's new owners to continue dumping money in. BioWare's own statements regarding its studio composition, and the bios of some writers for its recent games, including ME5, and bios for other significant roles at the studio, make that clear.
And so, when Schrier argued in his video that, instead of wokeism, bad writing was a big cause of BioWare's poor performance and closure... he's actually blaming wokeism, which was the underlying cause of BioWare's bad writing. He's just shielding the woke agenda by inventing another false dichotomy, to deflect the responsibility elsewhere.
Additionally, EA's new owners were reportedly personally against BioWare's woke agenda, telling BioWare to remove a LGBTQ-style flag from their ME5 build.
Jason Schrier is simply scapegoating the fact that wokeism literally killed BioWare.
Schrier's arguments in his new video against claims of BW going under due to wokeism are red herrings deliberately diverting attention from the causes of the things he mentions, and are like a person saying a car crash didn't kill a passenger, but a side-panel of the car and the passenger's face accelerating into each other at an unsafe velocity did - ignoring that only happened because of the car crash. Or like saying someone murdering another didn't kill their victim, but that the physics of muscle contraction causing a knife to move along a trajectory into where the other person happened to be standing did. He's engaging in absurd scapegoatism.
In the same way, the situations Schrier points to as scapegoats instead of wokeism in his video were themselves largely caused by BioWare's wokeism / activism mission shaping the studio they had from the hiring stage, leading to a low-quality activist team that prioritized agendas other than quality.
Similarly, Schrier's reduction of accusations of BioWare's wokeism to being about having a transgender character in Veilguard, or a gay romance option, is a completely-disingenuous red herring. And Schreier claiming people who blame wokeism have difficulty explaining their argument suggests he's on a different internet than I am. Either he genuinely doesn't understand the arguments, or he's seeking to provide cover for the issue and whitewash it. And it's actually clear that he's engaging in the latter bad-faith conduct. The fact that Schrier also disabled comments on his X post for his new article also suggests he doesn't really want to give people the chance to explain them.
In his new video, Schrier doesn't hide that he's a strong advocate of DEI game design, and that he sees it as a good thing. So, his bias is in the open - he's actually a part of the woke machine and agenda. And so he's whitewashing and providing cover for the real cause of BioWare's downfall and closure, which its cultivation of identity around wokeism is actually at the centre of.
In his video, Schrier also makes a false dichotomy of EA's new owners having to prioritize one project or another, when if EA's new owners were confident that both projects would be majorly profitable, they would've done that to help relieve EA's debt faster. But BioWare's track-record has become that of an unreliable, risky, and un-profitable studio precisely because it built itself around wokeism from the hiring stage, and so lacks a quality team. Wokeism hiring is why BioWare's writing is terrible, and is why it hasn't made a good game in over a decade.