@Retals@ApparentlyJxck Jack said “this might hurt my wheels” and decided to air roll left so his driver side would take the blunt of the accident; not a wise decision. Makes for great content though!
Un gros giveaway pour fêter notre victoire au Major Paris de Rocket League ça vous dit ? On dit merci Razer pour ce stuff de compétition 😁
À gagner :
🎧 1 casque Blackshark V3 Pro PS5
🎮 1 manette Raiju V3 Pro PS5
👕 1 maillot Eternals
Pour participer :
✅ RT + Like ce tweet
✅ Follow @KarmineCorp & @RazerFrance
🍀 TAS le 02/06, bonne chance à tous !
My RLCS 2026 Paris Major Takeaways:
1. Epic wants Rocket League to succeed.
With years of not-so-great communication between the developers and playerbase, it's natural that people start to worry. UE5 leaked, then soft confirmed in a reddit comment, then nothing... for 4 (or 5?) years. I don't blame people for losing hope.
But this event, the amount of staff here, the committment to having Rocket League as their flagship Unreal Engine 6 game, the celebration in the capitol city of their most dedicated country of players. It all showed me personally, that Rocket League is being cared for, and will be around for a LONG time to come.
I can say confidently that Rocket League IS listening, and I have faith that things will continue to improve.
2. We need more events in Paris.
The first time I visited Paris, it was a very brief 1-day stay while on the road to Dusseldorf. Wasn't quite fond of it, but this time around, much better experience.
The fans, the arena, the public transport, the night life, the architecture, it was all great. Rocket League should continue to come to France, and I'm excited for EWC (hopefully I get invited 🤞).
3. I love being in-person
For me, LANs are always tough. I know that if I stay home, I can likely get more views on the stream, save money/time on travel, and generally output more content/shorts/videos.
But the energy of being in the arena, the connections with other creators, pros, devs, is all invaluable. It makes the watch parties so much more fun to be here, when it all happens, with some of the best creators in the game.
I hope to never miss a LAN event again.
4. Unreal Engine 6 had mixed reactions?
This one suprised me to be honest. I know there's always going to be people who are unhappy, and I think that MOST people see this as a great announcement.
But the AMOUNT of tweets I saw that were actually getting traction hating on the announcement was not something I expected.
People saying that we overdid our reaction for the camera? I didn't even know they were filming it LOL.
Imagine you create content for a game every day for 5 years, make it a career, and then the devs of your game invite you to a private screening, and instead of Unreal Engine 5, you see a 6 on screen. Pretty good reason to get hype.
People saying it gave no info?
Yeah, it's a teaser. We're likely a bit away from it being implemented. But the game will continue to thrive, as it has WITHOUT any confirmation of an engine upgrade, until UE6 arrives.
What it does give, as mentioned earlier, is confirmation that the devs are still hard at work bringing real change. The type of change that will considerably improve the creativity allowed from devs and players with the game.
I love this game, I love my job, and I hope to continue doing it for many years to come. See you all for stream on Tuesday. No days off from here on out 🫡
What UE6 means for rocket league:
- Faster load times
- Faster queue times
- Better FPS (max & stability)
- Lower input delay
- Improved servers
- Lower ping
- Better optimisation
- Better graphics
- Better Anti cheat capabilities
- Easier & faster bug fixes for developers
- Less ghost touches
- Less demo inconsistencies
- Better item capabilities
- Better replay system
- More cinematics
- Better API support
- Better AFK detection
- Training pack overhaul
- More settings customisation
- More in game statistics
- More mutator options
- CREATIVE MODE/WORKSHOP MAPS FOR EVERYONE LIKE FORTNITE
(Not all are confirmed, but unreal engine 6 ALLOWS all these AND MORE to become possible)
JOINT STATEMENT FROM CANADIAN ROCKET LEAGUE PROS
We are speaking out on the current handling of Team Canada for @FIFAe, and potentially @ENC_EN.
As RLCS players, we take a lot of pride in representing Canada and believe we have the ability and talent to compete at the highest level at these events. We (Reveal, Tawk, and Sosa) were all super excited when we heard we finally got a team at FIFAe this year. However, the current process led by @Esport_Canada, especially for FIFAe under CEO Melissa Burns, has raised serious concerns, and we are worried this will also snowball into the ENC.
We have made multiple efforts to communicate, through messages, emails, and calls, but have not been taken seriously or included in the process whatsoever. There has been no real involvement from players in roster decisions, despite this being described publicly as a “player-first” approach in their posts/overviews. There is also no real understanding of how Rocket League operates at the top level, and those who try to advise are being ignored. This Esport is heavily led by players within teams, and removing other players and us from that process makes it difficult to fully commit.
The selection criteria itself states that those involved in evaluating candidates should be relevant esports industry professionals, former professional esports athletes, coaches or analysts, or performance specialists. However, some people conducting interviews and making final decisions do not have that criteria, including the current Team Manager who is heavily involved in decision-making despite not being aligned with the player perspective and lacks Tier 1 RLCS experience, which is the standard they emphasize throughout their criteria. Many of the decision makers were directly appointed while already serving as “advisors” within Esport Canada. This has contributed to a growing lack of trust with us, due to how disorganized and disconnected the process has been compared to other nations in Rocket League, and we hope this does not extend into any other teams within the ENC for Canada.
At this level, Rocket League is heavily mental. Confidence in your team and having the environment players want directly impacts performance. This isn’t about specific people involved, but the structure and process involved with building the teams. As it stands, the route they are taking risks Canada not fielding its strongest possible roster, and it is unlike other countries participating in these events.
We want to represent our country really badly; it's one of our dreams and one of the reasons why we still play this game, but to do that properly, players need a voice too.
These concerns are agreed and signed upon by Canadian RLCS players, including Reveal, Sosa, Tawk, PNDH, Taroco, and Resonal.
The process is backwards, and it needs to be addressed. This is not an attack on any individual, but a call for a better, more transparent system that allows players to contribute more to building the best possible Team Canada.
(@DawsonLovell for vis)
Gotta be next level incel to buy ts😭🤣
@ttvnikkiez you’re for the streets. Wannabe @Diddy impersonator. Couldn’t imagine being a groomer in the big 26’😭
@JosephSaylor3 @ttvnikkiez I bet your daughter would love to know that you fantasize about a woman whos probably within 10yrs of her age.🤢
You got a wife bro? Not including the one you ate for your triple chin to appear.