Que perro coraje me da esta escena, Tony estaba en su casa comiendo su cerealito bien agusto, cuando llega su hermana a ponerle gorro y encima de eso decirle como disciplinar a sus hijos. Carmela como siempre la top de tops
Horas de mi infancia dedicadas a superar el 100%, la mejor rejugabilidad de todos lo niveles con los 5 personajes. El DK Rap tiene un lugar asegurado en mi cerebro de por vida
DK 🎵
DONKEY KONG! 🎵
Help Donkey Kong rescue his friends, reclaim the Golden Banana, and save his homeland in Donkey Kong 64, coming to the Nintendo 64 – Nintendo Classics app on Jun 4 for #NintendoSwitchOnline + Expansion Pack members!
En base a mis horas invertidas en SimCity desde la infancia, me considero un 300% mas capacitado que cualquier alcalde mexicano para sacar adelante cualquier municipio.
At any moment in RollerCoaster Tycoon, up to 4,000 cartoon people were walking around your park, each one living a tiny life the game tracked moment by moment. The game knew each guest's name, how much money was in their pocket, whether they were hungry, thirsty, tired, sick, or needed the bathroom. It also knew which rides each person liked and how strong their stomach was. The sequel handled 9,621 of them.
Then there was the money. The game gave you a $10,000 starter loan from a fake bank, often at 10% interest. You also paid for staff, ride maintenance, snack stall restocking, and loan interest charges that came out four times a month. Take the maximum $5 million loan to build a giant coaster, and the interest alone would bankrupt you before your park opened. Kids were getting their first taste of running out of money to pay the bills.
Every ride had to pass a physics check. The engine looked at three things: how exciting the ride was, how intense, and how likely it was to make people throw up. A turn too sharp pushed the sideways force past 2.81 G's. Guests refused to ride. Push a bobsleigh past its safety limits and the cars would fly off the track and kill the riders. Your rating tanked, guests stopped showing up, the in-game news ran the story, and your scenario quietly failed.
Every level handed you a hard target. Get 250 guests in by October of Year 1, with people happy enough to stick around. Pay off your loan and build your park up to $500,000 in value. Hit a monthly profit number from food and merchandise sales. You could buy advertising near the deadline to bring in more guests, but only if you still had cash to spend.
One person built all of this. Chris Sawyer wrote 99% of the game in assembly language, working alone from a house in the Scottish countryside. That's the hardest kind of code to write, talking straight to the computer's chip with no friendly tools. Two years coding solo. The game sold 700,000 copies in its first year, brought in $19.6 million, and crossed 9 million copies franchise-wide. Sawyer walked away with around $30 million.
In 2014, a guy named Nicolas Gunkel wrote about it after finishing business school. He said playing RCT as a kid had already taught him most of what his MBA later did: customer value, pricing, return on investment, how to keep a place running at full capacity. The school just used fancier words.
The meme is funny because half of it is true. Kids playing this were running real businesses. The cartoon coasters were just the wrapper around a business simulator.
En la era de la #InteligenciaArtificial, en la que la dignidad humana corre el riesgo de verse eclipsada por nuevas formas de deshumanización, tenemos el deber urgente de permanecer profundamente humanos, custodiando con amor esa magnífica humanidad que se nos ha dado y revelado en plenitud en Cristo, y que ninguna máquina podrá jamás sustituir en su esplendor. #MagnificaHumanitas
https://t.co/Ple93kfbB8