Modular kit tip: build every piece to one grid and one palette. Pieces on a shared grid snap together, and pieces that share swatches move between kits: a bunker door in a sewer, a prison gate in a subway.
20 low-poly kits and packs: https://t.co/HfjQX6I29M
#lowpoly#gamedev
Same street, PS1 look off and on. The PS1 had no sub-pixel precision, so vertices snapped to whole pixels and edges jittered; no perspective correction, so textures warped; and a 15-bit framebuffer, dithered.
https://t.co/MYX8We74Xj
#ScreenshotSaturday#PSX
Most game lifts are a fade to black and a teleport. A real one carries the player as a moving platform and holds its doors while anyone stands in them.
Working Elevator does it in Unity 6. 40% off until 13 Oct:
https://t.co/T7fw7ReNMQ
#gamedev#indiedev#unity3d#madewithunity
2D Complete: 53 2D packs for $39.99, 84% off buying them one by one.
Shaders, VFX, UI, fonts, SFX: pixel and HD effects, menus and HUDs, weather, sprite sheets and sound for any engine.
https://t.co/LncGFggc4w
#gamedev#indiedev#pixelart#godot#gamedevelopment
Turn a still tile into a looping wave, ripple or scroll in Aseprite, with your palette indices kept: no blur, no new colours, one undo. Tile Loop FX, $2.99 (40% off) until 14 Oct:
https://t.co/RcmcPpMyXx
#aseprite#pixelart#gamedev#indiedev#pixelartist
In the first Resident Evil every save cost something: an ink ribbon, used up at a typewriter. Saving became a choice, and the fear came from what you might lose.
Making a PS1 horror game for Halloween? Every PSX pack in one: https://t.co/cgf3fY3Qv5
#PSX#gamedev
On a PS1 a biome was mostly a palette: change the sky, the fog colour, one rock and three plants, and the player is somewhere else.
PSX Nature does it seven times, desert to alpine, walkable in a browser. 40% off until 12 Oct:
https://t.co/sD1ZKavuvd
#gamedev#psx#ps1graphics
Alcatraz's cell doors weren't unlocked one by one: a guard at the end of the row worked a lever box that opened a single cell or the whole row at once.
My low-poly prison has one too, and you break out through it: https://t.co/9R1Xk9ALzF, 40% off till 10 Oct
#gamedev#lowpoly
Now on the Unity Asset Store, for URP in Unity 6:
PSX Look: vertex snap, affine textures, 240p and the PS1's dither, in two lines of C#
https://t.co/TquRkSuPGL
Spell FX: 22 spells in 7 elements as sprite sheets, HD and pixel art
https://t.co/hTEvkXMqm4
#unity3d#gamedev #indiedev #vfx #madewithunity
Old subway stations are tiled because tile washed clean of soot and bounced what little light the lamps gave.
Low Poly Subway: a dark station to power back up, from the fare gates to the last train. 40% off until tomorrow morning:
https://t.co/RfiosdQ739
#gamedev#lowpoly
RPG Maker MZ devs: 200 pixel icons as a ready 32px IconSet for items, weapons, skills and states, plus a 48px B-sheet for map pickups. $2.99, 40% off until 15 Oct:
https://t.co/O73IYM8Fac
20 of them free:
https://t.co/JC5MjZZx2C
#RPGMakerMZ#RPGMaker#pixelart#gamedev #indiedev
A PS1 monster was about a thousand triangles, with rigid parts that moved on whole bones. PSX Monsters has four, rigged and animated, $9.99:
https://t.co/tte9VYhycA
Meet them in PSX Cemetery Kit, a churchyard on All Hallows' night, 40% off until 15 Oct:
https://t.co/TpA5ItQSqC
#gamedev #psx #horrorgame #ps1graphics
Resident Evil's door animations weren't only there for suspense: while the door creaked open, the PS1 was reading the next room off the disc.
Eleven PS1-style horror interiors, mansion to hospital, with furniture and props: https://t.co/S299yXC84o
#PSX#gamedev
Most game labs are set dressing. In Low Poly Research Lab, 48 machines work: fume hoods, centrifuges, keycard readers, decontamination and an airlock that opens one door at a time.
139 props for Godot 4 and any engine. 40% off until 14 Oct:
https://t.co/UYeG5p8TV9
#gamedev #indiedev #lowpoly #godotengine
The PS1 had 512 KB of sound RAM for everything a game played at once, its samples packed as 4-bit ADPCM. So its menus beeped in short sampled-synth notes, a little grainy.
I made 179 of them through a model of that chip: https://t.co/54ptIIEhTm
#gamedev#psx
Victorian asylums lined corridors in glazed brick because it scrubbed clean, and kept patients in a 'continuous bath' for hours as treatment.
PSX Asylum Kit builds it in PS1 style, walkable in your browser. 40% off until 13 Oct:
https://t.co/aRTZX2Jrae
#gamedev#psx#horrorgame
Resident Evil's camera never moved: each room was a pre-rendered picture with the 3D characters drawn on top. Step into the next zone and the view cuts to another fixed angle. That's why tank controls: up stays forward through every cut.
A whole fixed-camera mansion, playable in your browser, 40% off till Sunday:
https://t.co/v6Lsap57Aa
#gamedev #godot
PS1 games were made for CRT TVs. Over a composite cable each pixel bled into its neighbours, so the dither patterns melted into smooth gradients. On a flat screen the same frame looks harsh.
CRT, VHS and the PS1 look: https://t.co/6H22Krczi0
#PSX#gamedev
A real sword drawn from a leather scabbard barely makes a sound. The ring you hear in films and games is added, because we expect it.
267 medieval combat sounds, all playable in your browser, 40% off:
https://t.co/zw8YHjIWa6
30 free: https://t.co/T6IVmqd0Ry
#gamedev#sfx