sorry for being so silent (im not much of a social media poster). either way in Standard Procedures you spectate the game through security cameras. here's me spectating some bots (and my dead body)
#indiegames#godotengine#standardproceduresgame
To progress through the world of Paycheck, you gotta do jobs/missions. Nothing beats good ol paper.
Here's an example on how you start a mission through the terminal. Definetly not taking inspiration from Sub Rosa #godotengine#indiegames
@SofaDrawers @jeevil42 both this game and no big deal were inspired by Sub Rosa, which is where that visualizer originates. it’s super useful for games like this
im probably going to start posting more game stuff on here. if you dont know, ive been doing weekly devlogs on my discord if you are interested in that
https://t.co/sgZMQo57n7
@gelvinware@jeevil42 it’s similar, you load/unload mags with R but also have to rack the weapon with F. some guns like shotguns and revolvers work slightly differently
@Kilo1Foxtr49349 @jeevil42 naw, we are separate from crypticsea. but yes we are deeply inspired by Sub Rosa, its the game that got me into game development in the first place
@AVeryDandyLad@jeevil42 maybe slightly larger lobbies, but the game is gonna stick to 2 team modes like deathmatch on smaller maps. HOWEVER… the game “By Any Means” is a more direct spiritual successor to Sub Rosa if you wanna check that out
@MordheimEnjoyer there were playtests a whiiile back, but no more are planned, apologizes. right now we're doing small-scale internal beta testing to keep feedback more manageable
theres a LOT of new people here (woah...) so i should give a rundown on what this game is for people in the dark. the game is Standard Procedures, a casual multiplayer game heavily inspired by Sub Rosa and CSGO where the characters are physically simulated
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