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[NEXT PLAN INFO]
Hello Digimon Tamers!
TAMER'S SELECTION BOX Ver. X Antibody [PB-26]
This set features [X Antibody] support such as [Cool Boy] and is compatible with [BT-27] & [BT-28]!
Avaiable soon @_PREMIUMBANDAI_
https://t.co/NqQGBiDx74
PRE-ORDERS OPEN
August 3, 2026
RELEASE DATE
January, 2027
#DigimonCardGame
DIVE into the Stream!! Back for more In the Jungle DLC!!
This game has it all!!
Story progression and MORE!!
https://t.co/OJBhu1s0Kh
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@SykesCJPT@Digi_Dread You literally just change things out yourself. Just go to the folder with all of the image resources and replace them with whatever.
If you think Star Fox’s campaign is too short and too familiar, you’re wrong about what actually makes a game worth replaying.
The levels are short on purpose.
You can clear one in a few minutes if you’re just trying to see the end. But the second you start caring about the challenges and medals, that same short level stops being simple.
You can fly clean, hit most of your targets, feel like you did a decent job, and still miss the real objective by seconds or one bad boost.
That gap between “I got through it” and “I actually did what the game wanted” is where the replay loop lives.
Expert mode makes it even clearer.
The same boost timings and approach angles that worked fine on Normal will now get you killed or make you miss the medal.
It forces you to clean up the sloppy stuff the easier difficulty let slide.
This is arcade design in practice.
The length isn’t the point.
The point is giving you tight, repeatable challenges that reward getting cleaner and faster on the same content.
Most big single player games in 2026 don’t work like this anymore. They’re built like prestige TV in that you watch the story, roll credits, and the systems underneath rarely ask you to actually master anything.
A lot of them end up in the preowned bin within weeks because there’s nothing left once you’ve seen what happens.
Star Fox is built like an old arcade cabinet.
You keep running the same levels because improving at them feels good. The challenges, the medals, Expert mode are the actual longevity.
Not a longer script or more cutscenes.
If your idea of a good campaign is one you finish once and never think about again, this one probably won’t satisfy you.
But if you like games that expect you to get good instead of just get to the end, the short levels with real teeth are doing exactly what they’re supposed to.
When was the last time a single-player campaign actually made you want to go back and improve instead of just seeing the credits and moving on?
p.s. Follow me if you're into Nintendo games. I've been playing Star Fox online Battle Mode a lot since launch, add me on Switch if you want to go some rounds: SW-4504-4427-4511
@DaveDiverGame what the actual hell is happening lol.
Tried returning to Blue Hole after the Ruins mission with Muna and this happens. Was the recent patch not a fix for progression issues like this??