@bstategames PvE should be available to everyone, it's not a "feature" that should be behind a pay wall by any measure. Don't even need to separate the servers either, it's just another profile logged under the same account.
@Pestily Can BSG look into an anti cheat method/platform like how the devs over at "The cycle frontier" did before they nix'd the project? Game had 0 cheaters but it was too late of an update because of implementation.
@airwingmarine Because you were knocked out and dragged into the arena to fight for your life provided broken gear found in Tarkov. I know I know, it's supposed to be "esports ready" but it's far from it sadly.
Ey @ogdmit I know you have things planned for your team's technical updates but can you look into enabling a "don't shoot" or "friendly" status for the raiders to players that enter and stay in the active objective? This would incentivise OBJ play really easily
@VeriitasGames@tMaskk_@tarkovarena Secondary suggestion that can most likely be patched in nearly easily. Just make the AI not shoot you if you step on OBJ, instant incentive to play smarter and harder for map control.
Been thinking about a quick fix for @tarkovarena to "fix" raiders. Whomever gets on the OBJ is flagged as "friendly" for the raiders and won't be shot. Instant incentive to play OBJ more frequently. Thoughts?
#tarkov#arena
@tMaskk_@VeriitasGames@tarkovarena Agree with that logic and that's why I always appreciate your input. Just spit balling a prototype. Could add a 3rd element to dictate point allocation. Or just keep the poison/bleed at the end of the 3.5 minutes. Hard to say what would remedy this already implemented game mode.