@PaulEsteves28 Typing outputs in Houdini is much more streamlined but I have been using a pipeline tool for years to minimise this. check prism-pipeline.
@RohanCreates This looking good. I also had a similar journey were i started by exporting alembics to Unreal, tried the VAT thing then decided its probably better to learn to do it inside Unreal. Unlike you i gave up at that point.😂
Whoa, @HybrideTechno’s asset build for Ferrix in 'Andor' reached more than 30,000 items --> this new @beforesmag#vfxinsight piece discusses their use of @Isotropix Clarisse for the build and more. Fun chat with env supe David Roberge
https://t.co/l16fZK7UgP
Saw a petition for this. Seriously @nvidia how in the world is this still a thing, fix the damn drivers. NVIDIA memory leak issue - Sign the Petition! https://t.co/gk2Q8gwIUP via @Change
surprise i made a new tutorial covering my rigging workflows in houdini more concisely than some of the rambly streams i've put out on them before:
https://t.co/3MIiLRJ0LL
enjoy!