@ArdentVital Hi! Thank you for hosting!
Here's SKEPTIKOS our die to progress puzzle game!
Use respawn anchors to move across the level and solve every puzzle you'll encounter!
https://t.co/Poy5tvohlI
https://t.co/7BRYLTnciK
my last clip of buildings going up started after the building was already done. great work, me. here's the whole thing, from one red brick to finished, while the battle keeps going behind it
What do you think of my paperboy? He delivers the news on a unicycle. The news is dynamite lol
Wishlist on Steam: https://t.co/apdW6eDYET https://t.co/uq1qpihCEb #gamedev#Gameplay
Installing the new Epic Games Store breaks the shortcut and uninstalling games doesn't remove the shortcut of said game. Is this the power of vibe coded apps?
Flick build submitted to Steam for review!
Not gonna lie, I'm a little nervous. The website said 5-7 days for review and approval, but now I'm seeing devs on here say it's taking 3-5 weeks!
Nov 19 launch day was mostly for laughs (and because I'm putting my money on Steam being a graveyard that day). But I'd rather launch with the velocity Steam gives you right before the big day than lose the velocity and launch to crickets.
Do I delay the launch so that my 2 week ramp up window doesn't potentially get shafted waiting for approval? I've got a couple days to decide and idk guys...