After more than 2 months of hard work my Unreal Prefabs plugin is now out on Fab.
Use any blueprint actor as prefabs and handle their spawn and runtime behaviors with easy to add & use structs and UObjects.
(1/3)
You want a house blueprint with blueprint rooms and blueprint furniture? A random tree generator? And more modular control on your project? You now can!
The plugin supports Blueprint Only & C++ projects and works for singleplayer and multiplayer games.
(2/3)
This plugin is designed and built after years of Unity and Unreal Engine experience. Many of the unavoidable UE pitfalls were considered and this plugin will solve the important ones.
Latest progress on my unreal prefab plugin.
Unreal Prefabs is an Unreal Engine 5 plugin that empowers you with prefab composition in a similar way Unity and Child Actor Components does, while being safer and staying in the Unreal Engine workflow.
Public ETA: End of August 2025
To make it short, this means turning any Actor Blueprint into a prefab with customizable spawn parameters and properties. It works out of the box in both Blueprint and C++, with editor previews and easy setup. Giving your team a faster and more maintainable workflow.