DIDN'T GET WHAT YOU WANTED FOR CHRISTMAS?!
Don't worry... we did!
Enter the New Blood Holiday 2025 Giveaway for a chance to win a ROG Xbox Ally, New Blood Merch and New Blood games FOR LIFE?!
RT + Follow + Enter to win NOW:
https://t.co/k3KOwB9xE0
Digital Foundry's John Linneman Games of the Year:
11) Night Striker Gear
10) Lumines Arise
9) Shinobi: Art of Vengeance
8) Neon Inferno
7) Earthion
6) Metroid Prime 4
5) Doom: The Dark Ages
4) Death Stranding 2
3) Ninja Gaiden Ragebound
2) Donkey Kong Bananza
1) Absolum
https://t.co/HHddjeIRRD
Phobias are an awful condition to live with. Sometimes videogames can be the trigger for our phobias. Could these games also hold the cure for such phobias? Join me in this episode of GameFeel to explore
https://t.co/JGwhqZx2pZ
New podcast episode!
How does the way we pay attention to life and gaming affect our experiences? This episode explores the concept of mindfulness to find out:
https://t.co/EEQPRgBPcc
New podcast episode!
In this third episode of series one of Game Feel, we ask can video games trigger PTSD? The obvious answer of "no they are not real" is all too simple:
Spotify: https://t.co/aSS0ZYg9Js
RSS feed for your podcast provider: https://t.co/LKtzwl9Ust
How do text-based video games like Citizen Sleeper and Disco Elysium still evoke powerful emotional responses like fear, but without high-fidelity graphics or voice acting? https://t.co/ZdiaGuDTfm
Or add this link to the RSS feed of your podcast provider: https://t.co/LKtzwl9Ust
We are LIVE on @spotifypodcasts
Join me in our first episode where we explore how video games can create real-world fear through their virtual worlds.
Catch it here:
https://t.co/tzgZpBtOTQ…
Why do video games trigger a sense of real world threat in their virtual worlds?
Join me on my podcast releasing on Spotify THIS SUNDAY!
Follow here, or on Bluesky to hear when the first episode drops.
https://t.co/aq76v7UbS8
#MentalHealth#Videogames#CBT
If fear is our body's system for staying safe from real world danger then why do the virtual worlds of videogames trigger this so strongly in us at times? Find out on the 'GameFeel' podcast. Launching soon on Spotify. Follow to hear when this first episode drops #CBT#Videogame
How does it feel to play DOOM (1993) for the first time in 2025? Can it scare us? If so, how and why?
Join me on my podcast releasing on Spotify next week.
Follow here, or on Bluesky to hear when the first episode drops.
https://t.co/aq76v7UbS8
#MentalHealth#Videogames#CBT
Suigi just became the first person to hold all 5 main category speedrun records in Super Mario 64 at the same time. This is an unbelievable achievement, and one that seemed completely impossible a few years ago.
Firewalk is signing off one last time.
Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.
- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.
- Manage an acquisition / integration while readying technical and preliminary tests.
- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market.
We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.
The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.
See you in the Tempest.
- Firewalk Studios
…
[end transmission]
Feel that if this isn't the best thing I've written it's the most important. Exploring why video games don't cause PTSD and what this teaches us about the condition
https://t.co/PzdkXXJmCL
New article inspired by the new @BlackSaltGames Dredge documentary from @noclipvideo:
Why our brain is our worst enemy and best friend when it comes to fear https://t.co/TOdrjoManD
New article!
Have you been playing video games wrong your whole life?
Check out this article exploring mindfulness in gaming to find out
https://t.co/dv0luEeWCa
New Blog! How did @fromsoftware_pr teach me to love torture? This article explores how Demons souls level design hijacks our psychology to get us to love getting good
https://t.co/R5Kxyqivs4