Submissions are now open for QGCon: The Queerness and Games Conference until April 13, 2025.
This is a community-oriented, internationally-recognized event dedicated to exploring the intersection of LGBTQ+ issues and games.
More info: https://t.co/uu53howguR
I'll be posting more soon, but @UOsojc is hiring a professor in Game Studies! We want you to apply if you have interest in games of any sort! Please feel free to contact me with questions! Here's the post: https://t.co/g0CJ5Nz87i
✨Conference registration for the 75th Annual ICA Conference is now open!✨ Anyone can attend, but be sure to log in before registering for discounted rates if you are an active ICA member! https://t.co/KKaOdNPjFY
Notifications for the 75th Annual ICA Conference are now being sent out via email! Be sure to check your spam folder too. You can also check your results by logging into the ScholarOne website and clicking the Messages tab in the upper right-hand corner. https://t.co/aQ1rgBNud2
CHI PLAY welcomes research on player-computer interactions that furthers our understanding of the relationship between players and technology.
Deadline: 19 February 2025
Conference: 13-16 October 2025 in Pittsburgh, PA, USA
More info: https://t.co/GtqZQDgEA7
Save the date: Meaningful XR 2025, UC Davis, May 22-23
Meaningful XR 2025 is an engaging gathering of researchers, educators, industry professionals, and students passionate about XR technologies and their meaningful applications.
More info: https://t.co/8tS8tB5xn5
Reminder that ICA reviews are due 6 December 2024 (this Friday)!
If you haven't already, read up briefly on our different submission types, as each one has slightly different submission criteria.
https://t.co/l2H4B6N1ie
Questions? Email Ruud Jacobs @ [email protected]
Call for proposals: @ALALibrary Games & Gaming Round Table is holding a virtual mini conference on March 28th, 2025
Proposals should connect video games to libraries (e.g. collections, programming, education)
Submissions are due January 10, 2025
Info: https://t.co/elBUZa8kN4
🚨Milestone alert🚨
From now on, you can follow us on Bluesky next to our presence here on X.
Follow https://t.co/eO5FxHwDYP (https://t.co/P2boHjzv3I) to stay updated on everything ICA Games related!
🌈Thrilling news! QGCon 2025 will take place on September 26-28 in Montreal!
If you are a gamemaker, researcher, or activist at the intersection of queerness and games, we want you there!✨
🦄We value accessibility! QGCon 2025 is a COVID-cautious event.
https://t.co/mZACDsHtQO
Our #ICA25 review assignments are now available in ScholarOne (https://t.co/35mDSWP6Y0)!
Reviews must be completed by 6 December 2024.
For tips on how to be a good reviewer, check out our helpful guide: https://t.co/EKesSFuEWj
THAT'S MY JAM is a new GAIN project that studies the importance of jams -- we're looking to interview game jammers who've turned their jam project into a commercial game or are a developer who uses game jams at their studio. Honorarium for those selected: https://t.co/rdWLRMXmzn
Our on-site #ICA25 pre-conference, "Draining the Swamp: Toxic Masculinity as A Threat to The Media Industries and Beyond” is now accepting submissions (abstracts no longer than 1000 words) until 1 February 2025. Hope to see you there!
Details:
https://t.co/orlzGnJSQb
Final week to submit for #ICA25 in Denver!
Have you seen our CFP? 👉https://t.co/l2H4B6MtsG
We invite submissions for research & theory papers, extended abstracts, panels & posters, and research escalator.
Deadline: Nov. 1, 12:00 noon (EDT)
Submissions: https://t.co/35mDSWOz8s
The @ICAGames Toxic Masculinity preconference CFP link is live! We are accepting submissions thru Feb 9th, and the onsite event is June 12th… the day after the @WEARECCSN precon if anyone wants to submit to both🫡🫡
https://t.co/NJ9umwYb3p
I'm so excited to announce "Draining the Swamp", an @ICAGames onsite preconference organized by myself & @MaxwellFoxman under the simple premise, "what if toxic masculinity is the biggest threat to the growth of media industries?"
Research from Associate Professor Bingjie Liu shows that playing video games from a bully’s perspective increases empathy and positive intentions. 🎮 https://t.co/pjW4VLAvyx
A new report from @discord for #MentalHealthDay
🤯 Players report games > social media in supporting their mental health
🧠 Users frequently talk about their mental health online
🎮 Playing games is the #1 activity users do for their mental health
https://t.co/BNyMLMW4WC