@jhonjake359928@lermotif Apologies if i sounded dismissive of your opinion, that was not my intention. I mean what i say in a more literal sense, the game is designed in a way that sacrifices game play in favor of allowing the game to fulfill its purpose of simulating a world and ecosystem more.
@internethoror I don't understand the though process on how they rework Brandon to be less interesting and more "balanced" only to make Brandon but better in every way that matters in the next update
@internethoror Its very very silly how powerful Ann is right now. 10 Second cool down on a damage reduction ability that is easier to use than Brandons brick whilst also giving access to an absurdly powerful heal is something i would dream of only in nightmares.
@lermotif Rain world has some of the best environmental story telling and """vibes"""" out of anything i have ever played in my life but if you cannot adapt to the "gameplay" rain world presents to you it will be nothing but miserable. Its almost like its simulating some sort of ecosystem
@Gorilla64__Main Yeah the "trap" is only useful if a survivor is cornered or in a check spot for the speed boost. Even then its still not optimal to use it 99% of the time, even in its niche use case as it puts by far your best ability (The wall cling scream) on a 30 second cooldown for no reason