@tsuakies I would really like for him to be a Vanguard! Not only because I think it would fit the appearance that they showed, but it would give me more of a reason to play him as someone who plays a lot of Vanguard! (Peni, Strange, Venom, and Magneto for anyone curious)
@DestinyBulletn Looks fun, but I think the fuel build up should be from damage, not kills. (Hazardous Propulsion does this, it shouldn’t be hard) Most likely gonna fall off after the fun factor dies down, so it’ll need some tlc to stay relevant.
Best of the three new armor Exotics, hands down.
@DestinyBulletn And I thought the Hunter Exotic was gonna be bad… Like, at least the Hunter one will be good in PvP. This is basically an aspect slapped onto an Exotic. It’s lazy, poorly thought out, and just plain sad to look at.
At least the Titan one looks fun.
@DestinyBulletn This is clearly a PvP Exotic. It’s gonna be trash in PvE and will probably need to be nerfed 1 week in because it dominates too hard in PvP.
Cool, thanks for the Exotic I’ll never use Bungie. I’ll keep playing Warlock despite being a Hunter Main… Again…
@LUCKYY10P It was my first time, as well as the last time, and it wasn’t even with my friends, as too few of the ones I had even played it. It was all so bittersweet, like a tearful goodbye, not to what was had, but instead to what could’ve been.
@thedestinyshow Implement Explorer Difficulty from Rite of the Nine to all Dungeons and Raids for people trying to learn mechanics. Allow campaigns to be replay-able, with additional/better rewards if done so at higher difficulties.
@thedestinyshow Where do I start?
Convert old loot to the tier system. Improve the amount of loot that drops considerably. Improve the UI of the portal and add more of the old activities to it’s menu for ease of use. Add events with plenty of loot drops to Destinations.
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@thedestinyshow Allow high tier rewards to still drop even from easier difficulties, even if the chance is low. Enable optional Matchmaking for all Activities. Dramatically improve reward pool for the 12-man Excision Mission or adjust difficulty based on fireteam size and remove matchmaking.
@thedestinyshow Grant a reward bonus of some kind for completing activities with Clan mates. Remove power levels entirely in favor of adjustable difficulties and optional or selectable modifiers. Adjust reward pool to have it’s bare minimum quantity and quality increase based on difficulty.
@thedestinyshow Improve Stasis Warlock Super for PvE. Exchange Ward of Dawn Damage buffs for the innate ability to shoot through it while inside it. Fix the glitched interaction with Golden Gun and Well of Radiance.
@thedestinyshow Adjust Arc Titan Shoulder Charge and Ballistic Slam Melee to make them more appealing to use. Improve Juggernaut Aspect and make it actually do something meaningful in PvE. Decrease Grenade stat penalty on Echo of Undermining to -10 instead of -20.
@thedestinyshow Add additional Grenade, Melee, and Super Ability options to Stasis and Strand subclasses. Give additional Void Melee options to Hunters and Warlocks (I would also adjust the Titan ones as well to make them more appealing). Replace Swarm Grenade with Tripmine on Hunter Prismatic.
@thedestinyshow Grant Stasis a new Keyword that can intrinsically stun either Barrier or Unstoppable Champions (in favor of Unstoppables), or outright remove Champions in favor of Banes. Adjust Void Suppression so it can be used more often in PvE without being annoying in PvP.
@thedestinyshow REMOVE AVANT GARDE!!! REMOVE FEATURED GEAR!!! Update/Improve underperforming and underused Exotics, Aspects, and Fragments for PvE. Reestablish a proper PvP sandbox team as well as an ample amount of play testers. Establish feasible lines of communication with the player base.