@mbcrump_youtube Bruh whatโฆ. Yeah he might be emotional and shit but he has accomplished a lot and thereโs not many hackers out there that can say the same.
The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony.
I am stepping away from the ps5 scene and stopping all my work on ps5 linux.
After pouring my heart and months of my life into it, including plans to finish ps5 pro support and release in 2027, it's all down the sink.
HUGE NEWS - Brand New Bounty for Call of Duty World at War Zombies is Here. This is HUGE because the game was originally released Only for iOS.
I have created this bounty myself because a bird was chirping in my ear that a Developer is working on porting this game to PS Vita
World of Warcraft on PS4? YES!
I have put alot of work and sleepless nights into this Project to get it to state where it runs without big crashes and performance issues.
You can grab the Source and .pkg file from my Github:
https://t.co/LaRbC6TQrE
More infos down below.
Huge news: Iโve finally figured out the definitive Prospero-3D workflow. Renderer3D, MeshBuffer, MeshData, and Camera3D are designed for native geometric rendering on the GPU. This means we can achieve 3D graphics by converting a PNG image into GNF!!!! Now things are getting exciting!
The latest SharpProspero SDK update makes creating payloads in C# easier and properly reorganizes the payloads part of the SDK. There are also many new SDK bindings to discover. A final v0.9 release will follow in the next days after more various tests.
https://t.co/jeKctlTDDX