iFeelPixel is a member of the Haptics Industry Forum and is actively participating to the standardization of haptics. Haptics is Ready for Standardization.
https://t.co/nxYnteShPb
We are excited to announce you the release of iFeelPixel version 4.0.4 for Windows 11/10/8/7. Support for 4K UHD screens (3840 * 2160) and can modify the display scaling in Windows Themes. DualSense Support for adaptive triggers made by Mxater. #Haptic https://t.co/7qGIKbSCme
We are glad to announce you the release of iFeelPixel version 3.1.1. We have redesigned the Task Monitor and improved GHR Window detection. https://t.co/GW74XnNJqB
RAZER™ HYPERSCROLL PRO WHEEL #Haptic
FULLY CUSTOMIZABLE SCROLL FEEL
With adjustable tactility, resistance, and steps, create firmer, more distinct scrolls for precise weapon switching, or softer, smoother scrolls with multiple steps to easily spam inputs
https://t.co/d1Ql6xqdbH
If you haven't heard the big news yet: Interhaptics has join the @Razer family!
To learn more about the acquisition and what it means for Interhaptics, check out our article about it: https://t.co/r1UaPEsJM2
Less ouch, more ‘ahhh.’
New to our Ergo Series, #LogitechLift Vertical Ergonomic Mouse brings wellbeing, comfort, & joy to your workspace.
Complete with right & left-handed options, it’s the all-day self-care routine you deserve.
#LiftYourselfUp today: https://t.co/AbO1jHsQ5b
@joynerer@benz145 Your request has been listened. We have released a major update that implements Game Haptics feature in iFeelPixel TactileWare V3. It can be safely used with offline games.
Gamers have requested this feature, so we've added the Xinput support for #SteelSeries Rival Gaming Mouse 500/710. iFeelPixel app v3 can monitor the Visualizer settings of Game #Haptics Router. You can feel tactile feedback games like an Xbox controller!
https://t.co/GW74XnNJqB
Video Games’ Sensory Revolution:
How Haptics Reinvented the Controller
"The next generation of consoles has further evolved a once-basic necessity to an immersive tool for physical connection."
https://t.co/d46WTZ7fFN @ringer#PS5#DualSense
@Dave_Parisi@benz145 They don't need to push it. Just that they don't drop to support it until enough app developers create compatible apps and games, even if there are few thousand users in the world that use this technology, it worth to continue developing it for improve gaming accessibility.