@kumxem I used to call this platform "Twitter" when it actually had that bright blue color with the bird in the center.
I now call it "Ex" 😂😂😂 (get it? X? Okay. That was a bad joke.)
Roblox will no longer allow games to sell gamepasses from other games starting from May 29th.
As a mandatory replacement, Roblox is introducing the Transfers API. You must be age-checked or have a linked parental account to either receive or send Robux. Any Robux will immediately be received upon you accepting the Robux. You will receive 90% of the Robux, instead of the previous 60%; however, 10% still goes to the game's creator. To send Robux, you must be subscribed to Roblox Plus. Roblox currently only allows a 1,000 Robux maximum to be sent per month.
You will not be able to cancel any transfer. Additionally, you can transfer Robux on the "Buy Robux" page or by donating it to a user's page.
If you are under the age of 18, your parent must approve each transfer request. Any request not accepted within a week will be sent back to the person who initially sent it.
Any Robux earned from transfers are not DevEx-able.
Roblox is releasing Roblox Kids (under 9), Roblox Select (9-15), and the standard Roblox (16+). This will roll out in early June and change how parental control works on that platform.
Roblox Kids (<9) will have:
- access to games with a Minimal or Mild content maturity label.
- all communication disabled by default. Parents have the option to enable chat, however, it will be restricted to Trusted Friends & users under 13. Party chat will be unavailable.
- a distinctive blue background.
Roblox Select (9-15) will have:
- access to games with a Minimal, Mild, or Moderate content maturity label.
- for ages 9-12, users will have access to see experience chat, but unless a parent permits their child to use chat in-game, it is not enabled by default. If doing so, they can chat with users under 16 & Trusted Friends. They can use Party Chat for Trusted Friends or a group of six after receiving parental consent. Parents have the option to turn this off.
- for ages 13-15, chat is enabled by default, text and voice chat options are also available. Users can chat with ages 9-17 or Trusted Friends.
- a distinctive visual treatment indicating account type.
Roblox (16+) will have:
- Visibility into friends, screen time, and spending until the user has reached the age of adulthood, which is 18.
- Chat is on by default, unless banned in your region.
- All content maturity labels, excluding Restricted.
Users will automatically transition from Roblox Kids -> Roblox Select -> Roblox upon reaching the proper age. Roblox will not allow Roblox Kids & Select to feature games with sensitive issues, social hangouts, or free-form drawing games; however, parents can approve specific games that are otherwise unavailable to their child.
@TheTankBall@nekoconne_en Same here on Xiaomi 14T and Redmi Note 8 Pro. Crashes on both.
Tried with an ancient Google Pixel running Android 11. It stays in a black screen.
Meta discovered that if you force an LLM to show its reasoning step by step with proof, its code patch error rate drops by nearly 50%.
If you just ask a standard LLM to check the code without running it, the model usually just glances at the function names and makes a confident guess.
The paper talks about how when asked to compare 2 different code fixes, the standard AI saw a common word and assumed it meant the normal system tool.
Because it skipped reading the actual files, the AI completely missed that this specific project had created its own custom tool with the exact same name.
Meta solves this by using a mandatory checklist template that prevents the model from skipping ahead.
The model must explicitly write down what the code modifies, trace the exact execution path, and prove its conclusion with specific evidence.
This simple change forces the AI to actually read the local files and follow the real logic instead of relying on assumptions.
This method pushed accuracy to 93% on real code patches without needing any expensive new training or complex systems.
Overall, it shows that a basic structured prompt can give you highly reliable code verification without the massive computational cost of actually running the software tests.
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Paper Link – arxiv. org/abs/2603.01896
Paper Title: "Agentic Code Reasoning"