@AyySpec@heliondeck@Dexerto It’s not unheard of for early access games to be at a discounted price. Quote was taken out of context. The game was always gonna release $20 more at 1.0 but since it’s Early Access you have it discounted since not everything is in the game yet
Who remembers this game event of @tarkov?
I came up with the TerraGroup employees' lore story very quickly. But I couldn't come up with the labyrinth mechanics for ARRS. I needed random factors so that we could only solve it together. The father of one of the AI programmers, a mathematics professor, came to my aid and suggested a labyrinth mechanic with teleportation
Got a random game design idea for Arc Raiders...
Read this and let me know: Should they change the final extraction mechanic?
Now I immediately want to say No. It's fine how it is. But after really thinking about it, I believe, design wise, it's flawed.
Because the mechanics of the game do not allow for instant looting, it is not possible to successfully down someone AND loot them while the green lights are on in extraction. It's not feasible because of the rules of the game world.
However, the game absolutely let's you kill and punch out players during this time, denying them of loot.
So, in its essence, the game has built a "trolling window" into its main loop. A 4 second period where players can decide, in some situations, to ruin another players round just because they can. Again, the only thing in the game here that would be gained is a small amount of XP (which, to be clear, you can use as a valid argument to KEEP the mechanic just how it is).
This seems... unintentional. I can't imagine that a team would want to foster this kind of behavior in their game. But I mean, maybe I'm totally off base here? Maybe that is the EXACT level of griefing-style gameplay Embark wants to offer?
Anyway, my suggestion? Any body, dead or alive, gets out successfully if the lights are green and the doors close on em'.
Seems OP at first but the if you think about it, the only thing it would get rid of is that final 4 second grifing that happens as the doors close.
But again... maybe that feeling of "Oh shit, I could lose all my gear in the LAST SECOND..." is a dragon that folks want to chase?
I'm curious here, tell me your thoughts on this. Wondering where most people stand on it. The general options here are "suck it up, part of the game" (which is totally valid, I wouldn't really mind if it wasn't changed) or "maybe this wasn't an intended outcome for this mechanic" (which means that fundamental 4 seconds during green light extract may want to be worked on, in some way or form).
Anyway, just for my info, what are you thinking there?