@Huke getting stung mid round and immediately jumping through the window and ripping the guy off bomb might be the most teed thing I’ve seen in 15 years
See a lot of MW19 + CoD discourse on the timeline so ima break it down for you
MW19
Visuals ✅
Movement, jump shot, drop shot (except for tac sprint need consistent one sprint speed just make it faster and keep animation)✅
Everything else BAD
No mini map 🚫
Bad maps with no flow felt like warzone pois but we also need good spacious maps less TikTok brain maps🚫
No Dead silence 🚫
Visual recoil was insanely bad and cluttering 🚫
Gunsmith 100X unnecessary attachments. 🚫
Spawn system 🚫
MWII
Amplified all these things and made them worse cuz they dipped too far into “realism”
This is when they added those long animations to score streaks and field upgrades that has since plagued the franchise 🚫
MWIII
Brought it back closer to mw19 but improved on
Mini Map ✅
More GOOD unique maps (6star, vista, rio) ✅
Retained a lot of the bad things from the stretch of MW series. 🚫
If they could recapture the aura of MW games that grittyness people love and make better maps more like the ones I listed above. Keep movement fast and fluid but GROUNDED. Keep the mini map. Make visual recoil less pronounced like we have nowadays no random character and camera bobbing for the sake of immersion that shit just makes people nauseous. They could make a pretty good baseline for a cod game.
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