Playing around with the animation curves in Spine
I'll keep working on this stuff on the side, but its awesome that I finally managed to get it working
https://t.co/WhcfHOcErW
Spine round 3 >:(
So now that I kinda understand the most basic idea behind meshing and bones, we try to figure out constraints and weights and get something moving
DONE WITH FINALS
I'm gonna try playing around with some new process, pretty much just not merging the lines layer down (and spending more time on that)