Great news - Q'rath have finally lost a match! It took three months of hard work balancing the game to reach this milestone, but we got there in the end!
Shortly after releasing the article on skill levels in @GatesofPyre we realised there was a much simpler solution. By reducing the skill ceiling to below the skill floor we can make a truly competitive and balanced game.
Less than 1 hour left to back the @GatesofPyre@kickstarter! If you back the tier that lets you design your own Immortal the team will gladly assist you with balancing!
https://t.co/O9EQkxy3AV
We will disable cross play between IMMORTAL:64 and the PC version, wouldn't want the N64 players to completely destroy every PC player with their superior input device.
Will also be reducing the selection limit for N64 to 1 to increase the multitasking challenge.
Don't worry if Starcraft isn't getting a new map pool... we plan to keep releasing many more maps for @GatesofPyre . Here's our biggest inspirations when designing maps:
When designing the Aru faction for @GatesofPyre , we thought that giving them Terran-style gameplay + Dark Templars, Mutalisks and brood-war creep would make them strong enough.
Apparently not. Check out the first of the buffs they will be receiving!
@SUPEROUMAN @GatesofPyre@Sc2Team The Blizzard SC2 Balance Team is currently too busy fixing the MMR bug that is placing GM players into bronze for us to hire them unfortunately.
Just left a meeting with some of our playtesters for @GatesofPyre. Turns out that the Q'rath faction has a 100% win rate?? This falls slightly outside our acceptable range of 1%-99%. Here is a sneak preview on what we are doing about it in the next patch! 👀