@NockCS Honeslty, Agreed. I'm praying we see "animation improvements/adjustments" in the Patch notes when NEO drops, because though I am happy about the current quality of the DLC, the other character still deserve to shine. We deserve consistent quality for all of our fav characters.
@GrinberJunkyard BT3 has more impact on the attack animations than SZ overall. It’s always bothered me how there are so many super moves that feel weak in SZ. (Hoping that Neo fixes that)
Also, the copy/pasted combo strings for some characters in SZ are frustrating too.
@SeeReax Literally if these features were integrated into the core combat of Sparking, then the gameplay would improve drastically in both enjoyability and unique player expression. Well done to Densetsu Team.
https://t.co/CsvnNu9NSR
@At0micAce@TheHomiErikMod You know, I’m not mad at that really, weren’t grabs sorta broken in xv2? maybe now we’ll get goku’s classic dragonthrow as a strike super 🤣
@SLOplays I get your view, I personally enjoy the grind, but maybe a system could be in place where if you land a certain amount of attacks or break finishes, or ultimates, etc. you could increase the chances of said move being unlocked
@deven_lott@DbsHype New idea after seeing the new gameplay.. scratch the reduced cooldown after transforming into SSJ3, I think the timer just restarts after you’ve earned SSJ3, seems it’s an earned transformation while you’re in SSJ
@deven_lott@DbsHype It's probably 61 Sec total cooldown, but if you transform into SSJ3 then that cooldown is then reduced maybe half or a third from the point at which you transformed into SSJ3. Example, if you go to SSJ3 With 30 sec left in SSJ, then you'll have SSJ3 for 15 sec. Just a guess tho.