The Beginning of the Cabal VIP Flywheel
Following @initiaFDN's announcement of up to 5,000 $INIT($1,809) per rollup in bribe boosting, @CabalVIP's bribes have hit an ATH
In Epoch 9, bribes totaled $18,256
In Epoch 10, they climbed to $28,735, a 57% increase for Interwoven rollups
Bribe APR = 55% → 80% (+45.5%)
Two Interwoven rollups stand out this epoch
@civitiaorg and @infinityg_ai
ㆍCivitia had consistently provided about $1,000 in bribes, but in this epoch increased to $3,615 (+1,809 boost), about three times more
As a result, its VIP allocation will more than double from
6.77% (37,272 $esINIT) → 14.83%
This is why Civitia is the rollup we should focus on next epoch
ㆍING Network had never offered bribes before. In this epoch it did for the first time, capturing about 10% of the total bribes
VIP is the core utility that underpins Initia, and the flywheel must succeed
Initia clearly understands this, which is why boosting has been introduced
Step by step, @initia continues to move forward
Turning 745 $INIT to 22.6K $INIT in 3 Months
Started this journey with $633.25 ($0.85 per $INIT), and now my PnL is sitting pretty at over $10,000. Thats solid 15x+ ROI!
All that with just 30 - 60 mins a day
If you’re still sleeping on @initia's ecosystem, it’s time to wake the f*ck up
Here’s how I farmed chaos and stacked rewards
🧵,
After someone liquidated my cute kami I create a full stack app to track/locate all predators in @kamigotchiworld
but that wasn't enough. i needed MORE..
then i created an algo to push my kamis to the limit, starve farming past safe thresholds + saving them on enemy detection
Initia
How much did i earn on @initia?
(If you are not interested in reading, you can scroll to the end, all the calculations are there)
My journey to learn Initia started with the testnet. I was involved in testing from day one and also actively promoted my referral link, so I managed to get to 28th place in the leaderboard and get Jenny level 9!!
Until the day of the main network, I thought for a long time what to do with my airdrop. I wanted to sell the entire drop and move on to the next project, because almost all the projects that came out at that time after TGE went to hell
But at the last moment I changed my mind and instead bought as much $INIT as possible.
Now let's move on to the numbers
I got 2273 $INIT from the airdrop + I bought about 10k $INIT at a price of 0.66$ = 12 273 $INIT(6600$) I had it on the first day of the main network and during all the time that has passed I have never bought more.
And in 3 months I tried almost all the rollups, but I will tell you more about the best of them in another post.
At the moment I have on my main wallet + alts:
6000 $INIT ≈ 3000$
3000 $sINIT ≈ 1500$
1.2 $ETH ≈ 4500$
15,000 $esINIT ≈ 7500$
My expenses: 6,600$
All my assets: 16,500$
For 3 months I earned 10,000$!!!
What do you think about this?
#Initia #Bullish #Crypto #Web3
[@embrdotfun ] Updates & Reflections
We analyzed the past 500+ results from our gameplay and are announcing a couple new updates to the Chains of Chaos.
Our next game at 15:00 UTC today will be free to play to test out these changes.
1. [old] Double Health Bonus on Level 3 and under —> [new] Double Health Bonus for only Level 1 players
2. [old] New memes created during epoch receive double damage boost —> [new] New memes during the epoch receive 1.25x damage boost
--
Update 1: Double Health Bonus
After looking at the data and discussing with our players, we’ll be updating the double health <> double bet bonus to activate for only level 1 players. The intent for the double health bonus was to give those unfamiliar with our gameplay a warm intro. Our double health campaign did a decent job balancing out win rates between those newer to the Chains of Chaos vs our more seasoned players —> we have a well distributed right tail of payouts scattered across our players.
What we don’t want is for the bonus to fight against players and capys leveling up for higher battle stats. Many of our level 2 and level 3 players receive this benefit despite being regulars, the battle sequence should drive players to level up since leveling up on expectation results in stronger gameplay. Currently, leveling up involves trading and playing game rounds. We’ll be focusing more of our coming updates on different strategies for leveling up and how players can capture VIP flow from leveling up.
--
Update 2: New Meme Boost
We’ll be adjusting the damage boost on new memes from 2x → 1.25x as well as updating meme strength from log(liquidity) → sqrt(liquidity).
The intent of a boost for new memes is to encourage and drive greater visibility towards token creation. At the same time, it needs to avoid being excessively punitive towards existing tokens on the platform. Our goal is to strike a balance between new memes challenging older memes with more liquidity —> thus getting a blend of winners across Chains of Chaos rounds.
In that sense, better new memes, through their liquidity and could “grow” via Chains of Chaos play to outcompete larger existing tokens.
We’re going to try and break Contro Alpha.
Tmr, Fri at 8am UTC - 30 minutes of chaos 🔥
Trade hard. Score DOUBLE leaderboard points.
Earn a ⛓ Chainbreaker badge.
Watch things bend 👀
Free testnet tokens via TG.
Let’s see what this thing can really do.
9 am BST • 10 am CEST • 3 pm WIB • 5 pm KST
✨ [PATCH 0.02] – 50% GAS, BALANCE CHANGES, AND NEW ITEMS ✨
• Gas Reduction
— The chain-level gas fee has been reduced by 50% for all transactions.
• Rebalancing
— The Strain Ratio constant has been reduced from 7.5 → 6.5, increasing harvest duration and efficiency for all Kami.
— Intensity skills have been buffed, making them more effective. The per-point effect of Intensity skills has increased from 4 → 5; this will result in a boost of approximately 10% for intensity-focused builds.
— The effect of strain on Predator recoil has been significantly reduced - in other words, you’ll take less damage from liquidating Kami with a lot of MUSU. At the same time, the formula for recoil from the victim’s Violence - Karma - has been reworked. This should make Predators in general more efficient.
• Items & Crafting Recipes
— 2 new item drops (from nodes) - the Sanguine Shroom and the Chalkberry. These are hard to find in the world - look carefully!
— 6 new crafted materials, from new items and old.
— 5 new consumables, for Predators and Guardians.
• KWOB: Orderbook Just Got Smarter
— Remote trade viewing is now available. You can open the orderbook from anywhere in Kamigotchi World through the inventory modal.
— You can now search for items by text when browsing the Orderbook.
— Various other miscellaneous adjustments and enhancements
• General UX Improvements
— The "out of gas" alert now links directly to gas(dot)zip, helping players top up more efficiently.
— Enemy filters in the Node Modal have been updated to be more helpful.
RAVE's got MILK!
$milkINIT is now live!
Trade BTC, ETH, or SOL perps with milkINIT, or deposit in the RAVE Cave and earn across the galaxy:
🥛 MilkyWay VIP
🎧 RAVE VIP
💰 LST yield + RAVE cave yield
Welcome to the first LST-powered quanto perps. Earn while you trade, or stack your milkINIT in a Cave!
RAVE