Pinning this, as it’s a chronicle of all the rescue work my wife and I have done. It’s not much, but we have helped over 15 little lives. Even the ones we’ve lost stay with us in our hearts. This is the most important work I feel like I’ve done with my life.
My wife & I found a home for this little stray. We’ve been working on this since early June, sheltering/feeding him & his siblings. Today he went to the vet (clean bill of health) & is going to his forever home. We’ll miss him, but I’m so relieved. One down, three to go.
@Yoszen111186@JonComms >Accessible without internet
How did they get there? Cause I know you didn’t buy 53 flash drives with the games on them lol
I was able to pop in my copy of Star Fox (that I got a day before release) and was immediately able to play while I was sitting at work with no Wi-Fi.
@TheHedgememe For $2, it’s fine. Worth it just to see the insane Shovel Knight design and hear his voice clips. Played it for a while and it’s perfectly competent but doesn’t have anything else going for it outside of the crossover element.
…provides is just enough to give the player plausible deniability if they lean into it. And you have the option of just… not letting the fountain get opened via the Weird Route, if you so choose.
I know some people dislike Toby’s humor, but his drama is top-notch. Always.
A dark world tied to characters we & the MCs know and love was the best way to introduce this harsh reality of the fountains and our actions.
The smiles line has stuck with me since launch day.
Way more effectively haunting than some overt shit like Spec Ops or even Undertale.
And that’s not to say Undertale was bad at it. It was way better than Spec Ops because you actually had the CHOICE to do awful things, but it still railroads you or attempts to a few times.
This? This is you doing “typical hero things” and the layer of complexity Kris…
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
PLEASE READ AND UNDERSTAND:
We have to talk about the physical vs digital data, A LOT of people still buy Physical games on PS5.
More than you think, like WAY MORE! Please read and understand what Sony is doing it trying to FORCE DIGITAL games! IMO this should not even be legal:
- FY2025 Full Year (Apr 2025 – Mar 2026) = the digital to physical split was 78%/22%.
But this does NOT tell the whole story. Because this is all games sold, not all games that have physical copies and digital! So majority of the 78/22 split don't even have physical, let's look at some real numbers from leaks and stats we have:
From Insomniac Leak:
- God of War Ragnarök: 76% Physical / 24% Digital
- Lego Star Wars: The Skywalker Saga: 63% Physical / 37% Digital
- Astro Bot: 55% Physical / 45% Digital
- Marvel’s Spider-Man 2: 54% Physical / 46% Digital
- Assassin's Creed Mirage: 49% Physical / 51% Digital
- Resident Evil 4 Remake: 45% Physical / 55% Digital
- Hogwarts Legacy: 44% Physical / 56% Digital
- Star Wars Jedi: Survivor: 40% Physical / 60% Digital
UK / Europe Retail Data (GSD – 2023/2024):
- Astro Bot: 55% Physical (UK) / and 60% Physical (Europe) – 2024
- Marvel’s Spider-Man 2: 54% Physical (UK) – 2023
- Assassin's Creed Mirage: 49% Physical (UK) – 2023
- Hogwarts Legacy: 45% Physical (UK) – 2023
- Resident Evil 4 Remake: 45% Physical (UK) – 2023
- Horizon Forbidden West: 51% Physical (UK) – 2022
People still buy a lot of physical games on PS5, especially when it's SINGLE PLAYER GAMES. When it's more mp then it goes down to more digital. But please don't just listen to the 78%/22% split, those numbers are overall numbers and don't represent the full story AS YOU CAN CLEARLY SEE!
Because it's not a fair comparison since all games don't have a physical copy or eventually stop printing it. They are trying to paint a narrative to control prices and take ownership from you, that is the truth and spread it!
@Whatnot Shopping for games on whatnot outside of small streamers is a horrid experience.
J & S I made the mistake of buying from once and got a game for $5. He got PISSED and changed the starting bid, then took a week and a half to ship.
PopularOpinion is the guy the main post is about
God, @Whatnot is so full of scammers.
Dude selling Rhythm Heaven Groove, $35 start with $5 shipping.
No one went higher than $40.
“Chat this goes for way more than that. $65 dollar game.”
And of course, mentioning retail price gets you muted
The $65 dollar game in question:
@ShankMods PC has multiple store fronts, multiple ways to buy and play games, with competitive pricing caused by those options.
Console? Walled gardens. You pay that price they ask, or you don’t play.
@PlayStation Man, that video you guys posted about sharing games on PS4 looks REALLY tone deaf now. Shows you guys will just say whatever you think the consumer wants to hear as long as you keep your dominance in the console space. I’ll be passing on PS6 & will be buying no more games on PS5.
@Asphodeee@turbobist28_ For a couple of seconds, then he comes right back as Dry Bowser. But by the time credits roll, he still isn’t back to normal Bowser.
@LUvvUcy I had to up my dosage of Wellbutrin this year because it just wasn’t cutting it anymore after a particularly shitty year. Went from 150mg to 300mg and it made a noticeable difference.
@AvoraxJRPG@KoeiTecmoUS For sure. Like I said to the other guy, was just hoping we’d stick with her for more than one game since the ending of Yumia (at least to me) seems to leave the door open for that.
@FranSchwarzer@KoeiTecmoUS Yeah, I’ve played a few of the others like Ayesha. Was just really hoping we’d see more of Yumia as the protagonist since the ending seemed to leave that door open and I really liked both her visual design and characterization.
Oh. Persona Emblem is gonna be $80. Hard pass. Out of all the Nintendo franchises to try and get away with an $80 price tag, “Fire Emblem, but it’s bad now” is NOT one that can do it.
Excellent Direct for 3rd party support. Pretty bad for 1st party. Barely anything of Ocarina, Fire Emblem now cursed to the Persona style, Switch Sports 2 (who asked for this), and wasted slots like the thumb war but and the Xenoblade upgrades.
You can add all the gameplay stuff you want to Xenoblade 2. It will forever be dogshit.
Oh, and the most underwhelming, creatively bankrupt RPG in decades coming to Switch 2 as a game key card.
Outside of that, 3rd party carried this Direct. 3rd purchase of Lies of P incoming.