Early, In-Development Gameplay Footage of Installation 01.
We hope you enjoy this quick look at our most recent test session. The game is still very much a work in progress.
Installation 01 is looking for Artists, Animators, Programmers, and more! If you would like to join the team and contribute to the project, you can apply here!
https://t.co/GYddKIqiZq
We’ve been hard at work behind the scenes, and today we’re excited to share some insights into how we build weapon behavior for Installation 01!
Let us know what you would like for us to cover next!
https://t.co/RdHCCaMJju
We’ve been hard at work behind the scenes, and today we’re excited to share some insights into how we build weapon behavior for Installation 01!
Let us know what you would like for us to cover next!
https://t.co/RdHCCaMJju
Hey everyone, our design director (@Ag0at) will be joining @thebxrpodcast this Thursday at 8:30 PM CST!
If you have questions you'd like answered, be sure to let them know!
Very excited to announce @Ag0at will be joining us on on the pod Thursday at 830pm cst.
He is the design director behind @Installation01 and also working on Project Ringfall for Halo Infinite that you may have seen.
If you have questions for him let us know!
Hey, everyone, we've got some exciting i01 Twitter news!
@theburntwaffle1 is joining our Operations team here on Installation 01, and he'll be handling our Tweets from now on. You may have already seen his work on @HaloHubGG!
While I've loved being able to talk directly with everyone, the time used here is time taken away from our game. It's not a secret that our communications here needed an upgrade, and I'm confident Waffle will be exactly that. We had a lot of applications for community roles, and we'll still be hanging onto those as we get other community spaces updated. A game is only as strong as its community, and this ain't a job you want to rush. More news on this front when the time is right! I'll be working closely with Waffle to make sure there's a smooth transition, though I'm confident he won't have any trouble getting things up and moving again. Thanks, y'all.
- Rick "@Ag0at"
Design Director for Installation 01
making funny haha teaser post mentioning halo 5 but then everyone thinks i01 is based on halo 5 (its not!!)
it was spring jump but it'll be a lil different just wait a minute ok
We've talked about thruster pack a bit internally but we really want to nail our core first before moving over to it.
And while this is a huge spoiler, I'm personally tuning a lot of weapons to fit roles seen in prior games, like having a 5SK utility weapon. Movement is also a huge focus, but it'll be rooted in map understanding instead of button combos.
Even if we aren't making our own Halo 5, we still want to make sure there's enough familiar points for all players to find a foothold and explore.