‘An INnovative pedagogical method for an INclusive STEAM education’ is funded by the @EUErasmusPlus of @EU_Commission, GA 2024-1-IT02-KA220-SCH-000257719
Interdisciplinary arts education that integrates visual arts with literacy and mathematics has been shown to significantly enhance academic outcomes in high-poverty urban classrooms
https://t.co/SSJolzUeuX
#InclusiveTeaching#ErasmusPlus
Conceived as a space for discovery, transmission and sharing, The Video Game Museum aims to help visitors understand the history of video games from their origins to the present day
https://t.co/8lmWrYo5tB
#STEAMEducation#InclusiveTeaching#ErasmusPlus#educationconference
Together with educators, researchers, and social actors from five European countries, the project has explored one key question: how can educational activities on environmental issues become more inclusive, especially for adults experiencing social exclusion?
Sensociencia welcomes students from across Spain through the CAL Routes Program of the Ministry of Education
https://t.co/HUUnPsPRzX
#InSteam#scienceeducation
The initiative will run for the next three years and involves institutions from Italy, Spain, and France.
More info 👉 https://t.co/lGGSxIMuuJ
#INSTEAM#ScienceEducation
🌍 Educators, researchers and policy makers have come for IN-STEAM International Conference in Verona (Italy). ‘Reshaping Education Through Inclusivity and Innovation’, the claim that has invited to reflect on the future of learning in an increasingly diverse and digital world
The Conference has been organized within the framework of IN-STEAM (An INnovative pedagogical method for an INclusive STEAM education), a project funded by the European Union’s Erasmus+ program.
#INSTEAM#ScienceEducation