@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT Oh of course, it's completely different. The baby is just gonna do whatever without thinking about it. And that itself is part of what you have to engage with in the hypothetical
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT There is a significant difference between asking a real life child to answer a philosophical question, and a philosophical question happening to involve imaginary children being given a philosophical hypothetical they can't reasonably engage with
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT If those lacking proper mental faculties (mentally ill, profoundly stupid, very young etc.) aren't included then I must admit the choice becomes a lot less clear. I'd need a lot of time to decide what choice to make.
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT The only possible hurt come from other people imagining me pressing the blue button and choosing to press the blue button because of that, but red wins and they die. Except I didn't cause that by pressing the blue button, that was purely their imaginations, and the game
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT It's a consequence of the game, that you put people in the position that putting their lives at risk might be the right thing to do. But it's not a downside of pressing the blue button. Let me ask you directly, what changes when I press the blue button? Who gets hurt?
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT I guess you're right that a young child wandering onto train track "put themselves in that situation." That doesn't change how anybody should ever respond though. The baby isn't thinking "well my parent might put themselves in harms way to save me but the tracks are worth it."
@Tycerrr_@SpookyGhostGoku@bidenblasta@0xPBIT I think my baby cousin is a better example. My baby cousin and a few hundred million other babies wander onto the track and now require half the world to risk their lives. That's the premise of the game, not some evil choice by the babies