Several former Destiny 2 developers have criticized Bungie’s leadership and workplace culture.
Former lead narrative designer Michael Zenke called Bungie “the most toxic, dysfunctional experience” of his career
Former QA lead Uriah Belletto said Bungie’s leaders had “forgot that people play games for fun,” arguing that they failed to understand how much players value customization and fun content.
‘Code Lyoko’ is officially returning with a brand-new sequel series currently in production, set to serve as Season 5.
The project is currently in the writing stage, with the original creators and voice cast expected to return nearly 19 years after the show’s last season aired.
One of the biggest updates ever received in Destiny 2.
A petition with now over 350,000 signatures in 2 weeks.
A player base rallied together like never seen before.
I refuse to believe this is the end of the Destiny franchise. @Sony and @PlayStation: The devs have spoken, the talent have spoken, & the players have spoken. Do not allow one of the best franchises in gaming history to be let go. You’ve seen over the last 2 weeks how powerful every voice is, no matter how small.
Do the right thing; continue the franchise.
GUARDIANS MAKE THEIR OWN FATE.
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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