Tiene lógica que lo vayan a presentar en Netflix después de que aquel empleado random de YouTube filtró el primer tráiler con la marca de agua de la crypto. Ya no confían en YouTube 😭😂
@MemoryCardFiles@VideoArtGame What a fantastic game! As a Harry Potter fan and a retro console enthusiast, it's a love letter to me. It's quite fun and simple. Perfect for a fun-filled weekend!
Ayer probé por primera vez Silent Hill 2 (2001) en mi PlayStation 2, y vaya experiencia. Desde los primeros minutos me dio muchísimo miedo. Los efectos de sonido son una salvajada, sobre todo si lo juegas con headsets. Cada ruido, cada eco y cada distorsión te mantienen en alerta constante.
Es increíble que me haya dado más miedo que el remake. No pude avanzar demasiado. Hubo un punto en el que tuve que cambiar a algo más relajado porque soy bastante miedoso para este tipo de juegos. Aun así, la atmósfera del inicio es tan poderosa que ya entiendo por qué este título es considerado una obra maestra del terror psicológico.
No tengo idea de cómo lo voy a terminar, pero lo intentaré. Silent Hill 2 merece ser vivido como se debe.
#SILENTHILL
Spider-Man: Brand New Day está a la vuelta de la esquina, y quiero compartir mi pequeña (pero muy querida) colección de videojuegos del arácnido.
Ultimate Spider-Man (2005) fue de los pocos juegos que tuve en mi Xbox durante la infancia, y aun así fue el que más me marcó. Es imposible olvidar a sus villanos, su estilo cel shading y esa vibra de cómic que lo hacía sentir único.
La trilogía de Insomniac Games es otro nivel. En gameplay e historia rozan la perfección: son juegos que guardo con muchísimo cariño por la experiencia tan especial que me ofrecieron. Cada uno captura lo mejor del personaje y te hace sentir realmente como Spider-Man.
No puedo esperar para ver Brand New Day, la nueva película de mi superhéroe favorito ❤️💙
#SpiderMan #SpiderManBrandNewDay
Silent Hill (1999) es de las experiencias más memorables que he vivido en un videojuego en TODA mi vida.
Es la definición perfecta de terror psicológico y de un ambiente inquietante. SH no recurre a trucos baratos para provocarte miedo; te incomoda desde las sensaciones: incertidumbre, vulnerabilidad, silencio incómodo, banda sonora perturbadora, niebla que oculta más de lo que muestra. Todos estos elementos te obligan a imaginar lo que hay detrás de cada esquina, y precisamente por eso, más de 25 años después, sigue causando muchísimo miedo (a pesar de sus gráficos). La imaginación siempre es peor que cualquier monstruo.
Jugarlo hoy en una tele de tubo, con el DualShock 1 y en hardware original me regresó a mi infancia, cuando veía a mi tío perderse en ese pueblo maldito del que no entendíamos nada.
Pocos juegos me han hecho sentir tanto. Muero por ver cómo sale el remake en 2027.
#SILENTHILL
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
@mariogemarrrr Que envidia con la creatividad que tienen algunos. Yo llevo unas 20 horas y mi pueblo es plano y nada que ver con el tuyo jajajaja saludos
@nitobim69@UnTantitoLoco@kikegames97 Intercambios sí se pueden pero hablando de los eventos la verdad es que no he investigado ya que no tengo planes de comprarlos por ahora. Una disculpa
@nitobim69@UnTantitoLoco@kikegames97 El original es más estable y compatible (intercambios, eventos, guardado seguro). Los repro pueden fallar o borrar la partida, y no tienen valor de colección ya que se notan que son de baja calidad
@nitobim69@UnTantitoLoco@kikegames97 Porque esos juegos son repro, es decir, no son auténticos (originales). Los originales sí cuestan más, sobre todos los de la era GBA…
@kikegames97 Yo soy re fan de Harry Potter y de sus videojuegos. Hogwarts Legacy me pareció una absoluta locura y tengo casi todos los juegos de HP. Es verdad lo que dices, los últimos parecen Gears of War pero los primeros tienen un aura y magia inigualable ❤️