Excited to announce the official launch of @Dove's Code my Crown initiative. I am so proud to have had the chance to partner on the sculpt development on this initiative and make diversity in game development easier, accurate, and more accessible. https://t.co/wLFwEYzXTh
DEVCOM HERE WE COME! 🥳✨
So excited to be joining BlackInGaming at @devcom_global for a Show and Tell on making Black Hairstyles for Games w/ @MiaGWatkins, @IsaacOlander & @prettydarke!
We come w/ an informative panel & a WHOLE WORKSHOP to put our knowledge into practice!🥹🙏🏾
At GDC 2024, Isaac Olander, CEO and art director at Tallgran, discussed the current state of representation for Black characters in games, with a particular focus on why Black hair continues to be a tricky thing to get right. https://t.co/4HXV94N94f
Why is Black hair so difficult for video games to get right? This 3D artist explains
Tallgran CEO Isaac Olander breaks down the challenges of proper representation in games, and what developers can do to add authenticity.
https://t.co/kWnGiFGMtn
@gamedevdotcom with some insight on my talk: https://t.co/xPviJjXBWD
"It's really interesting to think about: why do so many games have this hairstyle? Why don't we see other types of hairstyles? There's a smorgasbord—as we say in Sweden—of hairstyles to pick from," said Olander
Excited to announce the official launch of @Dove's Code my Crown initiative. I am so proud to have had the chance to partner on the sculpt development on this initiative and make diversity in game development easier, accurate, and more accessible. https://t.co/wLFwEYzXTh
#DovePartner Excited to finally be sharing some of the amazing work done on the Open Source Afro Hair Library for @Dove’s #CodeMyCrown initiative – the world’s first complete guide for coding textured hair and protective styles in video games. https://t.co/UgaHpOC9hl #CROWNProud.