My Gmail ([email protected]) & YouTube channel (https://t.co/IT37UdLQb4) were phished/hacked from Istanbul, Turkey, passwords changed, parental controls set to unknown Turkish email. Google closed case despite US-only activity & evidence.
I followed up via email to [email protected] with new details from my State Police & FBI reports (plus details about other victims affected). Please escalate for re-evaluation. The hacker/phisher still in control risks more attacks.
@TeamYouTube #YouTubeHack #AccountRecovery
We’ve officially released the demo for Sophia’s Path! Help Sophia find her father and face her fears.
If you try it, we’d love your feedback or a review! This game is built with love and passion🥰 Can't wait to finish it!
Check it out!
https://t.co/zEAQfs1e4j
#indiegame
it looks like shit rn but I added some stuff to my new boat game project..
I have a fun idea for a really tiny game, but have to experiment more. Maybe I can share more about that idea soon :)
(im a better driver irl I promise)
Day 16 of #100DaysOfGameDev
29/08/2025
Converted the draggable component into a modular one, making it easier to build other elements on top of it and apply quick updates through the base component.
Day 15 of #100DaysOfGameDev
28/08/2025
Have been busy with a side project lately — an open-source alternative to Milanote. Still early days, but making progress.
Day 12
20/08/2025
• Missed the deadline and couldn’t complete the game in time for the jam.
• Restarted from scratch with freshly redesigned mechanics.
• Rigged the clone and making steady progress.
• Fully committed to finishing it this time around.
• The idea is just too fun to abandon.
#100DaysOfGameDev
2nd day of the #wannajam game jam, I created a bunch of animations for the mage character, coded her, and setup a testing area in Godot! She can currently shoot her basic and turn invisible to reposition herself
#pixelart#pixelartist#gamejam#indiedev#gamedev