@al49686614 @V1Tio @surrealfr no I feel like we're looking at 2 different sets of results because I don't see anything that seems like what they're talking about
@pikuma I use this in my math library:
cp = cos(pitch)
x = cp * cos(yaw)
y = cp * sin(yaw)
z = -sin(pitch)
It's equivalent to what the Source engine does so +x is forward, +y is right, and +z is up. I know for a fact that I didn't write it though.
Made this heightmap with raycasted shadows project in C# over the course of today and yesterday. Performance isn't great since it's all running on the CPU though. Using custom UI, image, and math libraries.
Twitter compression is gonna murder this video but I've been messing around with rendering particles in base C# today. It has bloom and tone mapping implemented by hand. There's no graphics library being used.
Some of this is required to meet Twitter's strict video file requirements that I've found through trial and error. Also there weren't enough characters to add this to the above reply.
love this command line tool I made. It's an ffmpeg wrapper that makes various things much simpler with anything that can be done losslessly is done so. Just added the ability to easily merge audio with an image and it even accepts URLs. The ffmpeg args take up half a tweet