@MarathonDevTeam strong).
The sandbox becomes richer and more fun.
Marathon aligns with genre standards instead of fighting them.
TL;DR
Make all weapons accessible, and make the mods the real progression -- players want freedom, not forced weapon identity.
@MarathonDevTeam recoil control, damage boosts, handling upgrades.
This ensures weapons aren’t too powerful from the start, but become strong through investment.
Why This Fix Works
Players get freedom of choice.
Devs keep progression depth.
Balance stays intact (base guns fair, modded guns
@MarathonDevTeam and performance for specific weapon classes.
Shotguns
Base = fair, not oppressive. Mods = tighter spread, better range, higher pellet damage.
Snipers
Base = usable but not dominant. Mods = stability, penetration, critical multipliers.
SMGs / ARs
Base = reliable. Mods =
@MarathonDevTeam (That Still Preserves Progression)
1. Make ALL base weapons available to every player throughout progression/level.
2. Make weapon mods the real progression bottleneck.
This keeps the grind meaningful without restricting the sandbox.
3. Mods should significantly improve damage
@MarathonDevTeam when players know they’ll never access certain guns (my case — I left the game because people always play the same weapons).
Faction/season identity should NOT limit core gameplay.
Weapon choice should be player freedom, not a seasonal choice.
A Better Solution
@MarathonDevTeam <<<<< !!!!! Marathon is the ONLY extraction shooter that permanently denies access to parts of its arsenal !!!!! >>>>>
Why This Is a Bad Design Choice
Players hate being forced into weapons they don’t like.
Permanent restrictions kill build diversity.
Long-term engagement drops
@MarathonDevTeam Every weapon becomes available.
Marathon (the outlier)
Weapons tied to faction, season, contract path, world-state. -> Not all weapons are available to all players (or ridiculous restrictions). -> Some weapons may NEVER be obtainable unless looted (requires huge hours or luck).
@MarathonDevTeam .
Every Other Game Lets Players Unlock ALL Weapons
Hunt: Showdown
All weapons unlock through Bloodline rank. -> Every weapon becomes available to every player.
ARC Raiders
Weapons unlock via progression/crafting. -> Every weapon becomes available.
Escape From Tarkov
Weapons
@MarathonDevTeam progression. This means some players will never be able to use certain weapons unless they spend an unreasonable number of hours grinding. (Personally, I put 500 hours into Season 1 and only at the end of that season I could finally enjoy the Impact H-AR.)
This is a huge problem
@MarathonDevTeam Major Issue With Marathon’s Weapon System
Marathon’s current weapon system is overly restrictive compared to every other extraction/looter shooter on the market.
Right now, Marathon permanently restricts weapon access based on faction, season, contract path, and world-state
@xj0nathan I don't get why people will agree to pay full price game for a remake... Make no sense to me. Because of ppl like U companies will do more remake and lose all creativity they have just to stay safe and make easy money. And you will buy it like sheeps eat for grass
disappointing!
@GaMzila@MarathonGG_@tobieee Agree S2 signed Marathon's death sentence. Only hope... Fire Zeigler and find someone's qualified to rule the game properly
@LTGUNNZZ@MarathonGG_@tobieee Terrible graphics? This is one of the best you can find in 2025 far beyond D2 this game issue is Zeigler get rid of him and the game might survive another S
@KahliefAdams@TeamHazzbros@MarathonTheGame Problem is not the game, but the headmaster, the chinese guy... Remove him and put a new leader on this well thought game and we might have a 100% good game