USA. A Mexican restaurant. We had not yet ordered anything, and the food was already arriving.
Chips. Salsa. Unrequested. Free.
I stopped the waiter. "We have not earned these."
"They just come with the table, man."
They come with the TABLE. In my land, hospitality is a debt. Every gift creates an obligation, weighed carefully, returned in the proper season with interest of feeling. Here, the gift arrives before you have even proven you can pay for dinner.
This is not an appetizer. This is a declaration: we trust you. Eat.
I ate with the gravity the moment deserved. And then — I must report this calmly — the basket emptied, and a new one appeared.
"Did we…?"
"Refill," the waiter said. "It's bottomless."
Bottomless. They have wells of salsa. The supply lines of this nation are beyond anything my ancestors imagined.
My friend warned me. "Don't fill up on chips, dude."
Too late. I had accepted three baskets. Honor demanded each one be finished — an unfinished gift is an insult. By the time my actual food arrived, I was a ruined man.
I was not hungry. I was not comfortable. I had been defeated by a courtesy.
Generosity that arrives before the request cannot be repaid. It can only be survived.
I know the rule now. I have made my peace with the basket. One basket. Two at the most.
Who am I deceiving. There is no number of baskets I would refuse. The trust of a nation is in that salsa, and I intend to honor all of it.
This developer is making a realistic military FPS but set in a fractured multiverse, with extraction elements with both raids and PvP
It's called Active Matter, are you interested?
Deep Down (2013)
Beautiful visual design and interesting ideas for combat.
3rd person hack and slash mechanics and OTS camera that allowed you to aim your weapon accurately.
The director for this movie had some 10/10 Jill valentine casting in his hands but couldn't resist making 90% of the RE movies about his OC played by his wife
This solo indie dev is making a physics-driven PC combat sim. THIS IS NOT VR?!
- Mouse directly controls the sword
- Zero animations
- Redirect or cancel any swing mid-move
Would you play this? It's called BLOODFALL.
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
I’m making a brand new Gun-fu FPS inspired by John Wick. The bulletproof suit mechanic actually turned out to be a great design in game. And it looks badass.
Gentleman’s Violence is in Playtest on Steam. New update is coming soon!
#indiegame#indiedev