App linking to Blender.
Nomad automatically assigns PBR vertex painting to the correct Blender shader slot, textures supported as well.
Works with iPad/Android (same network).
Also added Zbrush GoZ and Nomad/Nomad.
The linking is generic and could be used for other apps as well
@exQUIZitely Dune II for sure! On my c64 I was mesmerized by Impossible Mission. Syndicate got me hooked on building and upgrading my own elite cyborg hit squad. Quake eventually pulled me into the industry.
@Cartesian_C I get it! It’s the alternate unreleased intro to WestWorld!
Srsly though, you do realise that you’re training the robots to actually make those 3d printed robots right?
@RazorwireRPG Original Fallout is best Fallout. I’ll never dump on the people who put so much work into the shooters, but I just didn’t feel a need to play fallout as a fps. I tried but the magic just wasn’t there for me.
@wildcraft_games Agree! I much prefer wearing multiple hats on a small dev team with no corporate overlords. It’s too bad the money men have no interest in taking smaller risks by funding such teams.
@leemahmovies This is a clip from the WestWorld tv series, season 3. She was built for entertainment purposes only, part of a high tech historically accurate theme park (not counting the robots😁). You def wouldn’t trust her by the time she ends up in this scene. You’d run. 😅
@mcnabbd I’ve been doing a lot of work in nomad sculpt lately and it supports vertex painting with pbr materials. The roughness snf metsllic properties are stored in the rgb channels of that second vertex color.
@mattworkman The tools that are emerging now that allow much more artist hands on, direction and editing are the future. And I’m betting that open source, model optimization and hardware improvement will allow me to avoid paying for everything as a service. the game is still early yet.
@mattworkman I’m content to follow the tech. Dabbled a little with image gen just to get the feel of it, same with vid, even got my feet wet with comfy. But I never felt the need to keep up with every model leapfrogging each other. That was a waste of time imo.