Engine programmer working on EveOnline at CCPGames ๐ฎ๐ธ
Working on PS1 era platformer Chaos The Devil (and engine) in spare time.
Father of twins (spare time?)
๐งตLet's talk about some interesting Duke Nukem II bugs! They are both related to the NUKEM letter bonus items. These are found scattered throughout each level. Collecting them in the right order gives a big 100k points bonus. And in the wrong order? Keep reading ๐
For my current project I set out to emulate PS1 graphics using modern OpenGL techniques. I decided early on to document it all in an article, it took me far longer than I thought to finish, but it's finally here!! https://t.co/q3zJ0lRsZO #screenshotsaturday#indiedev#lowpoly
Sneak peek at the method I used to fake the painters algorithm used for old PS1 games. To learn more check out my latest article on PS1 rendering emulation. https://t.co/q3zJ0lRsZO #indiedevhour#gamedev#ps1#lowpoly
When I set out to write a little article to document how I emulated the PS1 style, I never thought it would end up taking me months to write. Glad to finally be finished, check it out https://t.co/q3zJ0lRsZO #screenshotsaturday#indiedev#ps1#gamedev
Strange effect when trying to emulate #ps1 style textures. If you are interested in why this happens and the way I tackled it, check out the article I have finally finished which talks about all things PS1 rendering! https://t.co/q3zJ0m94oo #screenshotsaturday#gamedev#lowpoy
Are you interested in #ps1 style rendering?? I've finally finished writing about my recent work recreating the look of the old greats for my game. There were certainly some surprises along the way. https://t.co/q3zJ0lRsZO #indiedevhour#lowpoly#indiedev#gamedev#playstation
Can I ask you a favour? If you like what you see on this shot drop me a follow at @TobiasM_Dev I'm making a small low poly game and anyone who can give feedback are welcome.
@Guilherme_hrc29 Not got the YouTube stuff going yet, planning on it after this year when I have a playable demo. For more info at the moment I have a blog on my website https://t.co/SIIiyMMVE9
Finished up a rendering push, happy with the results. All decisions made to try and capture that #ps1 style. Now relies much more on vertex colours rather than textures. Renders using painter algorithm and fixed a bug in vertex precision code. #indiedevhour#gamedev#lowpoly#ps1
@Guilherme_hrc29 I was not aware of Jersy Devil, looks cool, thanks for the tip off. The game is a love letter to the old platformers like crash, croc and Spyro. Game mechanics match the era.
@Girafastev_VT@missjackieart Thanks! This is Chaos and he loved that comment๐ I am deep in development at the moment and try to share updates as much as I can. Feel free to follow to watch the dev journey unfold.