@SouLHunTer3544@tankahma@luvdulcet The point of counters is that the one character has an advantage against the character they’re countering. But a character should never get strong enough to the point where it’s required to counter them or else you just lose. You should still be able to be decently competitive.
@tankahma@luvdulcet You defend Roadhog, but then also state in your reply that you have to play one specific character (Ana) in order to combat him. he’s even awful to play with because you have to have a Kiriko cleanse. This is why the character needs to be reworked, it’s awful design.
@laracroftology They have to learn how to take cover. DPS has it worse, because both supports prioritize tanks, they have to really rely on med packs / self sustain.
@the_blind_thing Think everything is accurate except memento is good, think Odyssey is good but not as good as prestige, interstellar, Batman, inception
@zswwg@capydary Lol you keep trying to pull rank card like they suddenly don’t heal in GM+. When the 5v5 super tank single handedly can win a game there is more incentive to keep them up than in 6v6. Team with better tank usually wins in 5v5 and healing them helps do that. It’s just facts.