Principal UI Tech Artist @PsyonixStudios @EpicGames (2014-Present) • Formerly @MoltenGames, @SonyOnline, & @HighMoonStudios • He/Him • Opinions are My Own
#PortfolioDay 👋 My name is Gav I’m from Ireland and currently working as a a Technical UI Designer at EA. I dabble in UI Art, among other mediums.
Here’s some recent personal UI work created for games purely existing in my imagination.
I saw @Sleep_Token on Tuesday night and they were incredible. But also, their opener @aawilliamsmusic was amazing!
(This track is called "For Nothing" if you enjoy it and want to find it like I did)
I hope you've all been enjoying the older titles on the database lately! We love the modern stuff, but I'm proud to have a platform that's preserving and celebrating the history of game UI as well.
Please thank @Strideh88 for submitting nearly 60 classic games, lots more to come!
@_benui Surprised I'm the only one in the comments that refers to it as "bound navigation" (controller) vs. "unbound navigation" (mouse and touch). I don't remember where I first encountered the term, but I want to say I saw it written that way in Scaleform documentation way back when?
"Welcome to Citadel Station, where flesh meets steel, and your feeble existence hangs in the balance. Enjoy your stay...while it lasts."
The wait is OVER - SYSTEM SHOCK IS OUT NOW FOR PC!
#SHODAN#SystemShock#TriOptimum
After losing my job, I'm looking for job opportunities! Art Director and/or Lead Artist.
Here's my (1st ever!) portfolio, don't hesitate to share it! (screens from UE4/5)
https://t.co/i2YNlTPY1l