My name is Jared Walker, I am a South African based composer for things you might need music for 🎶 if you need an original score for your film, series. Game or trailer, send me an email at [email protected] for rates and availability. You can also find me in the links 👇
We’re excited to announce that the Dread Eagle demo will be available during Steam Next Fest, fr June 15th to June 22nd at 10 AM PT.
Wishlist Dread Eagle on Steam, and don’t miss the demo!
WL: https://t.co/ixNRlFPvVb
#horror#steamfest#horrorgame
NEW TRAILER for LIMINAL POINT, our Silent Hill, Resident Evil and Signalis inspired survival horror game. Lot's of new mechanics to fight the horrors of Ashen Point's Island. Check it out and wishlist now on Steam, PS5, Xbox or GOG. 🎮 #indiedev#indiegame
Dread Eagle: Prologue Patch 1.0.4 has now been deployed.
This is an important patch focused on improving core gameplay interactions, hiding reliability, and enemy encounter behavior.
Read more: https://t.co/kVTJ8aYLEr
Dread Eagle: Prologue Patch 1.0.4 has now been deployed.
This is an important patch focused on improving core gameplay interactions, hiding reliability, and enemy encounter behavior.
Read more: https://t.co/DMxVtgmTzk
Just announced our new horror game Dread Eagle!
Demo is out now - download now for free!
Like, RT & Follow, and hop on the demo and let us know what you think! :)
Download now: https://t.co/CiGzmSWFA5
#horror#horrorgame#horrorcommunity
Having a coffee in celebration of the 16th anniversary of Alan Wake with my dear friends, the wonderful actors, Ilkka Villi and Matthew Porretta. @alanwake@remedygames
Studio Update:
Hey everyone! Kameron here! So, I want to keep this update brief and to the point. I want to talk to about Treat Your Guest and plans for the studio as a whole.
I started production on Treat Your Guest in November of last year. Since then it has went through 3 reboots, and the version you all see today is what I consider to be its final iteration as far as narrative, gameplay, visuals, etc. Recently I reached the deadline of April 20th to have the demo completed.
Unfortunately, I ran into major issues regarding the save system, DLSS, Nvidia Reflex, and Frame-Gen as an option which has set me back quite a bit. I may simply remove the Nvidia options entirely as its proving more trouble than its worth. You guys let me know if you want these options, and i'll keep trying to make it happen.
On the other hand I took a step back from social media in general to think about what I want out of my game dev career. Ultimately, I don't want to spend years working a title. I want to make as many games as I can within a reasonable amount of time. I told myself that i'd be okay working on a game for up to a year. After thinking long and hard about what I truly want to do, I have decided to lower the time it takes for me to make a game.
Treat Your Guest will still launch, no worries there, but I have other smaller projects that I have been working on in my spare time. They take way less time to make, and overall are very fun for me. I will be releasing these smaller titles over the course of time as they only take me a few weeks to make. There is 1 small title I am working and is practically done tbh. I tested and packaged it up with Unreal and it came out extremely well optimized, buttery smooth without any issues. I will talk more about this horror title in the next few days.
This is a long winded post, but one that was necessary. I will continue to keep you all updated on Treat Your Guest, and my other other titles coming out. Stay tuned Light Fam! I have more news, coming very soon.
ALMOST DONE with the new trailer for LIMINAL POINT, premiering at the next @HorrorGameAward showcase, Midsummer Nights Scream.
A ton of new footage, showcasing many new gameplay mechanics, and you'll finally get to see Lyra speaking for the first time. 💕
Don't miss it on Monday, 1st of June at 7PM BST!
#indiegame #indiedev #survivalhorror