Interested in all things #Web3, VR/AR, Blender/Spark/p5.js enthusiast until I find the next thing - now I’ve said al the buzzwords leave me alone. blue check
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
This post should do wonders for your confidence as a designer.
An entire team at Google Design looked at this, approved it, and proudly shared it with the world.
The bar is so much lower than you think.