It's been awhile since I've written "fantasy" but with my current narrative for the game I'm working on, I've been able to see a glimpse into my own thought-process. I didn't begin writing with a direct theme in mind, yet the work is undeniably "me" in every way. The themes-
Ah man, they're doing a huge museum exhibit about Chinese single-player games in Shanghai - it's called 中国单机游戏展!
Look at that giant wall of games the West knows nothing about! How I wish I could go...
1/3My father’s last words were “Namman-da.” This is a corrupted form of the Buddhist chant “Namu Amida Butsu.” It was truly surprising that my father, who seemed not a practicing Buddhist, said “Namman-da” at the very end.
sometimes people ask why I don't care about achieving perfect runs in games or why I play out doomed save files instead of keeping others to fall back on. this quote from daggerfalls manual gets to the heart of it i think its often just more immersive to roll with your result
40 years ago, some Japanese readers of "Megami Tensei" wondered, "Is it right for a protagonist who did such terrible things to find happiness?" I wrote the second and third volumes of Digital Devil Story to answer that question. In Volume 2, the protagonist risked his life to save humanity from Set, the next devil to appear. In Volume 3, however, he suffers unimaginable torment as a result of his past sins. (to be continued)