Startin some Rando Runs daily to practice for SGL's Next Tournament! Come chat while watching me be bad at Super Metroid
Super Metroid Randomizer Tournament Practice for SGL 2021! https://t.co/AivHtqavYd
We're finally back to Video Podcasting! Super Exciting! Much Wow! 🐶 Anyway the Pokemon Trading Card Game Goes Mobile! Check it out and tell us what you think, like, hate, love, and smell in the comments! https://t.co/ZZuzKAkmPi #supportsmallpodcasters
Rule of thumbs for pDKO with rage
50%: -2 to min
100%: -8
150%: -15
If you plug in these numbers into a formula, you get
y = -(2/10000)x^2 - (9/100)x + 3
where x = rage, y = how much to subtract from mins
When you grab, simply solve for y and you'll never mess up ever again!
I found this setup for ledge canceling that works on every flat stage or platform. Go into teeter, do a non-buffered C-stick Bair, and then do a diagonal pump. If you do this on stage, you can buffer a 180 pump for another cancel. This gives us more setups! Slow-mo inputs below.
Untechables becoming techable can only occur when the launched character is hit on back, the game does a launch speed recalculation when the wall collision ends but applies launch speed decay for a speed up frame which can put the character into techable launch speed range (< 6)
I decided to check in on a twitch streamer I was playing against in Tekken 7 just to see what they would say, and boy am I glad I did lol
https://t.co/pJQOhOLqwP