Here we go. Time for a gaming experience unlike anything else out there.
This Sunday we're launching Dremica Carnage at 2pm UTC.
Every week, players join for a 2 hour session where the entire community comes together to farm on-chain resources that are used for crafting to empower your character and help you farm more.
You own your resources, you can do whatever you want with them on-chain. You can craft sick gear to flex or dump them on the market, you're in control.
Getting the resources (RSS) is the hard part. Some can be farmed in the safe zones, but the higher tier stuff comes from the wild where free-for-all PVP is enabled. It's savage, ruthless, pure degeneracy as you can be killed and have all your stuff taken helping to fuel the adrenaline. But you can also go on a rampage and take everyone's lunch money at the same time.
At launch there's 3 tiers of resources:
Tier 1 - (elm wood, stone, organic matter) Found in the safe zones and the wild
Tier 2 - (ashen wood, iron, chitin) Found almost exclusively in the wild
Tier 3 - (moonstones) Only found spawning in the wild
Dremica looks and feels like an MMORPG but it's different in that it's limited to 2 hours per week for farming on-chain RSS. Most gamers in crypto simply don't have the time to play 247. It's hard to get all the community together to play at the same times. But importantly the on-chain game economy needs to be preserved by reducing the impact of botting. We've tested different things over the years but this is what works for our community.
The thing that excites me the most is that even us involved with building Dremica don't know how the META will evolve. It's going to be interesting witness players theory crafting which armour sets work best, which playstyles too. You'll probably notice the new male characters in the trailer too, we're calling them "Basic Barry's". A spin off of the old ticket gang jokes when people get their brothers and cousins playing on their lended assets (if you've borrowed an EXO on the portal).
At the end of each session you'll be able to spend $SAMA to "soulbound" items and have them persist into the next session. Also be able to spend $SAMA on buffs to enhance your characters power. The only way to make web3 games "work" is to add utility sinks to make their core utility tokens deflationary. A lot of games tout their "flywheel" mechanics, but these things only work if they're really enforced in the game itself.
We're calling the first season of Carnage "Season Zero". There WILL be balance changes and volatility and a lot of updates will happen along the way. So "expect chaos" blah blah, we have to test everything with the player base. If it all goes well, we have so much additional content lined up from the past 2 years of building to keep things fresh and exciting.
Love me or hate me, my goal all along has been to create a unique gaming experience for our community to enjoy. Something that can't be experienced anywhere else. I've put in considerable effort/money/resources/blood/sweat/tears these past years and never sold any ecosystem assets. I just want to deliver for our community unlike the rest of the parasites in web3. We find out on Sunday if this is going to be any fun.
Thank you to everyone who has helped us get to this big milestone.
See you Sunday 2pm in the wild.
https://t.co/9aguM7KUlg
GM
For most of us Moonsama Carnage in its golden era with on-chain resources was some of the most fun we've ever had in web3.
Now we're finally getting close to doing it again with Carnage 2.0 (Dremica Carnage). A governance proposal went out today.
Sorry that I'm retarded and it's taken a lot of time to build one of the sexiest games in the entire space. You will once again get another chance to dump your resources into my liquidity pools and fud me relentlessly after.
I can understand why many web3 founders quit, this shit is hard as fuck. Most of the games in the space I've witnessed have shut down before they find their recipe for success. I'm stubborn as fuck, there's a lot of community members who believe in us and I will deliver what they all crave, the REAL carnage fun all over again.
We need that toxic open world pvp back, where you can kill that annoying c*nt on telegram and take his lunch money. The thrill of hiding from ticket gangs who want to take your hard earned resources. The FOMO of not wanting to miss a single session.
For the past year or so we've been literally building a web2 game, the foundation of what we need. The underlying MMORPG game to build on top of. Yesterday we started the fun phase, shifting the focus onto the web3 experience. So today I had to snapshot our ecosystem assets and put up a governance proposal to ensure a fair start for all.
Now we're revamping everything specifically for our web3 focused Carnage game mode where all your wood you cut and sapphires you mine end up in your web3 wallet, or someone elses wallet if they kill you.
These 2 hour weekly sessions where we all come together is embedded in our ecosystems DNA, it's how everything started. Surviving the toxic pvp and escaping with your shitcoins in your wallet is an intense thrill that web2 could never deliver.
Expect chaos on Sunday 23rd November when Carnage 2.0 starts.
Me and the gang will be doing a townhall on Thursday 2pm UTC just like the good old days to share our thoughts. See you there.
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Yeah Bros it’s time to lock in
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5K $BLACK up for grabs
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Alt season is here and I'm giving you the absolute cheat codes to know when to exit
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