introducing ngram, sansa's code editor.
- supports codex / claude / grok
- 1,400 tps agents on sansa
- built ground up in rust
- 30+ agents at once
- prompt prediction
- a visual code map
get more from your subscriptions.
understand your code better.
get more done for less.
introducing ngram, sansa's code editor.
- supports codex / claude / grok
- 1,400 tps agents on sansa
- built ground up in rust
- 30+ agents at once
- prompt prediction
- a visual code map
get more from your subscriptions.
understand your code better.
get more done for less.
@kylekane humans can follow along with the messages! it's a bit rudimentary right now (just view them in the chat) but im planning a view to monitor that
@aksenHQ you can have multiple agents open in one view, and if you have multiple monitors, you can detach and split them
or you can keep track in the code map, i usually only run 6 at a time, since that's all i can keep up with haha
It is a lot to review! The goal of ngram is to build an editor that helps humans keep up with the pace
The agents have a messaging system, so if you are running multiple in the same project they will coordinate when touching the same files
The code map has two layers, a deterministic layer which watches and updates on changes, and a semantic layer handled by an agent, both run when the map is open so if your not using it it doesn’t use any resources
So far so good! Always looking to make it better. Do you ever run parallel threads?