Chill variety streamer w/smooth commentary. @Twitch Partner. Let's play and talk about games - and not sweat the small stuff. He/him.
Business: [email protected]
Def recommend people check me out elsewhere ( https://t.co/Vi6PcMqLa9 for links ) cause TweetDeck going down kinda makes this site more unusable than it already was.
Here's a thread to find out more about me (first, some links):
Twitch: https://t.co/UPOH3xw8Tw (streams are my primary content)
YouTube: https://t.co/FJuI3XPRco (highlights, info/commentary videos & vods)
Website: https://t.co/mCDzL1u32O (Business card & hub for more content)
Yes, it's actually very simple to do. Whenever he does the jar-throwing animation, it spawns the vfx of the jar in his hand, but the vfx itself has its own separate timer for when it expires, so this will happen every time if you freeze the animation.
Yes, it's actually very simple to do. Whenever he does the jar-throwing animation, it spawns the vfx of the jar in his hand, but the vfx itself has its own separate timer for when it expires, so this will happen every time if you freeze the animation.
The Souls games have often fudged the numbers for one thing in particular, the actual distance between different areas. Clever tricks have been used to make each game's map seem just a bit larger, but how true is this for the already huge Elden Ring?
https://t.co/sX1AYQYsxD
Does anyone remember which of the data mined #EldenRing spreadsheets had the breakdown for scaling paths? I'm pretty sure 12 changed and I don't know what else is different.
Reminder: I'm on at least one of the non-crappy services: mastodon[dot]gamedev[dot]place/@jerp
I technically also have a bluesky account but I need to fill in the profile a bit lol.
I released a new demo update with a new redesigned swim turn mechanic which feels more natural, let me know if you encounter any issues, thank you all for the feedback
I really need to know why so many #YouTube videos tend to make clips from games so much louder than the commentary about them. Not just in terms of matching the volume of the commentary when the commentary takes a backseat to gameplay - but 2x as loud as the commentary ever was.
The joke of course was turning greenpath into a noita wand, because someone thought that last wand i did looked like a hollow knight map LMAO
then i got to drawing a platform, the knight, a background... oops.
I think #VoidStranger has defeated me for now. I've been trying to figure out the mystery of 'E' on my own without spoilers, but I'm thinking that there's either extreme lengths to solve it, or it's linked to Steam IDs or something.
For anyone not happy with this feature(aka any being capable of thought), you can add the new "Collaboration" Panel to your dashboard and disable essentially everyone from being able to "Knock".
The "Favorites" list is empty by default, it seems, so if you don't touch it you good