Sinweaver is a 2D action centric metroidvania set in Hell that ditches the traditional large map in favour of a secret packed overworld!
⬇ wishlist it ⬇
Twitters back!! Now enjoy this game announcement🔥
If you like any of the following you might be interested:
- Nine Sols
-Hollow knight
- Sekiro
- Doom
We're handling our Metroidvania a little differently though using an overworld instead of normal interconnected world
#Indie
3 years in the making…
Happy to share that Glizzy is now live on @AMZNVideoGames!
Huge thanks to everyone who’s supported us over the past few years, and especially to all the incredible indie devs we’ve connected with along the way.
And a massive thank you to Amazon for all the support throughout the journey.
We hit 4000 Wishlist's! Thanks to everyone that has supported us so far by sharing clips and following and commenting💚 To some 4000 isn't a lot but to us it's insane that 4000 people like what we're making
Next milestone for us is 5000 so please help us reach it by sharing 🙏
The most important game dev question of all time... How can I get my dog into my game? 🤔
Voice actor, easter egg or something else entirely?
#Gamedev#Indie#Gameplay#metroidvania
If you like Metroidvania games but don't like getting lost and needlessly backtracking our game is for YOU!!
What this trailer and see if we've earned your wishlist and a repost 💚
#Gamedev#Indie#Gameplay#metroidvania
If you like Metroidvania games but don't like getting lost and needlessly backtracking our game is for YOU!!
What this trailer and see if we've earned your wishlist and a repost 💚
#Gamedev#Indie#Gameplay#metroidvania
@Next_Gen_Expert If we gain traction a console port is on the table but we can't promise it at the moment. Really appreciate you sharing our game with your community though 💚
@OzAshborne Appreciate that and the repost! Really awesome seeing your game come together as well! Been really loving the menu/ UI designs you've been sharing over the last few weeks 💚
@jwbartle pathways and levels that you can then continue to explore. Some levels may open up areas in other levels or give you unique objectives to achieve as you progress though the game. Or even have you return to previous levels with new movement gear
@jwbartle Good question! Having an overworld rather than a interconnected world means that we can abstract the backtracking to the overworld and make levels function in a slightly more linear way. Eg play a level and trigger a event that causes a change in the overworld which opens up new
@GiverOfNames We'll still have all that so don't worry! The world is still packed with things to discover and stumble upon 😁
We can promise PC day 1 but consoles are only a maybe at the moment. Depends how everything goes and whether we gain momentum. We definitely want to do consoles though
@5hj4cgpjym Just not a ton of needless backtracking where you don't know what you're looking for.
If it's still not for you though that's no problem, a game made to please everyone is a game that'll probably fail to please anyone
@5hj4cgpjym More than reasonable take, for some people it's a must have in a game and that's okay ^^
We're trying to strike a balance with our game where you still get the feeling of being lost without having to look up a guide like a lot of other MVs and there is still backtracking