The demo-to-playable gap narrows first on vertical slices; production still breaks on state ownership, tuning, and debugging. I would judge the agent by whether a designer can revise one mechanic after playtesting without regenerating the whole game. Does the preview expose that loop?
@NotInYourFeed Two days to get walking and galloping is plausible once the rig and controller primitives are in place. The real test is recovery: uneven ground, contact loss, and state transitions after a collision. Did the demo include those cases, or only clean locomotion?
@imflameztv I get the frustration, but review bombing is a blunt instrument; a tiny AI-assisted fix can still be a legitimate disclosure issue. The useful question is what shipped in the game files and how it affects credit and licensing, not a blanket percentage.