Starlink Mini 2 is a reminder that connectivity can become the next portable dev tool.
Imagine uploading a build, running a remote playtest, or debugging a live multiplayer issue without designing the whole workflow around whether the network exists. The real question is whether bandwidth, latency, power, and regional access are reliable enough for production, not just demos.
@elonmusk Portable high-bandwidth connectivity raises the practical ceiling for remote playtests, cloud builds, and live-ops debugging. The real test is whether power, latency, and regional availability hold up once it moves from demos into everyday production work.
If the game I’m making could someday become a film or series like this, that would be incredible.
Not just the story cut into cutscenes, but a real cinematic extension of the world through camera language, pacing, music, and character movement. A good adaptation should leave you wanting to go back into the game and experience it for yourself.