@LabsSentinel I'm not getting any response from [email protected]. I've been trying to reach you for weeks. How do I report false positives? Also, your virustotal coupling does not seem to work
@olson_dan Coroutines sacrifice performance for liveness, the opposite of synchronous execution that blocks. This can be useful when you want the main thread to be as responsive as possible to events and never block
We are happy to announce that Oddmar is coming to Nintendo Switch with the help of our friends and porting geniuses at @BlitWorks , on the 20th of February! Oddmar on Switch supports HD Rumble and other Switch features like screenshots and such. #Oddmar#NintendoSwitch#indiegame
We are proud to announce that "Oddmar" is one of the nominees for "Portable Game of the Year" in prestigious "DICE Awards."
Thank you all for your support since the day we got started this journey! #DICEAwards@Official_AIAS
@Cyan4973 Any plans on keeping FSE repo in sync with zstd repo? Noticed a missing nullcheck in FSE repo which is fixed in zstd repo. Namely: if (ToDistribute == 0) { return 0; } after line 395 in fse_compress.c
The 2018 TouchArcade Game of the Year is the fantastic platformer Oddmar, followed up by our two runner-ups: Suzy Cube and Grimvalor: https://t.co/z3LkQeBM0n
✨ Stuff Gadget Awards 2018 ✨
Our award for the Best Mobile Game of the year 2018 goes to:
🏆 Oddmar 🏆
Our runners up:
⭐️ Florence
⭐️ Euclidean Skies
⭐️ Alto's Odyssey
⭐️ Super Cat Tales 2
https://t.co/JiJzAA4PSF
@ComplaymentdO@leosfortune@haawa799 DA in particular taught us a lot about onboarding, UX, audio mixing, animations, story, voice acting and puzzle building. All of which can be seen in Leo :)
Follow viking adventurer Oddmar as he explores hand-crafted Nordic lands on his way to earning a place in Valhalla.
Play this beautiful Apple Design Award winner: https://t.co/ZBXcbGgigv
Oddmar from @MobgeGames and @senri_se is far and away one of the best mobile platformers ever made, and it was a shoo-in for our Game of the Week pick: https://t.co/yJYIqLLQlf
@Moah3 I always remember the 80/50 rule I learned from @mike_acton - if you’re not 80% done when you’ve spent 50% of the time/resources - then you are behind schedule!