The top two wallets are both smart contracts.
The first is the contract for airdrop to original UNICORN holders. A big chunk of that will end up burned.
The second is the game treasury. 15% slow drip for seasonal jackpots on https://t.co/xE0MD3vzLV.
This is @UnicornPlaceRH's final destination.
The mission will be our $QQQ accumulation.
Our idle-to-earn, play-to-burn game will run on top and continue deflating supply.
0x9Defa9eA4bC271029c25FE1cBf721c324BaD3B63
Welcome to https://t.co/XJxFCmMYJX.
For all of our new friends on Robinhood, here's a rundown of how our idle-to-earn game works:
~30 hour seasons.
Each season unicorn prices reset to 5,000 $UNICORN, global shared price that increases with each Unicorn buy. Unicorns go to work immediately for the jackpot. They earn share based on % of work done.
Unicorns have 5 rarities, rarer once work harder. You can also Evolve unicorns, which combines common ones to roll for rarer ones. Tokens spent on evolution are burned.
Legendary Unicorns are grails that work extra hard.
For every unicorn thats called into existence, 50% of the tokens go to jackpot, 3% to stakers, 47% burn.
Now, the token pool earns $QQQ through fees. 60% of those fees also go to stakers. 20% go to season jackpots.
So, stakers earn $UNICORN and $QQQ. No inflation. Just percentage of production.
And gameplay burns supply. 15.93% is gone already. Scarcity is the goal of our game. Alongside accumulating $QQQ.